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Here is a direct link to the build that flytech01 pushed 13 days ago. We're left to assume that no further changes have been made, so functionality should be the same as the builds I've provided above. After installing 1.0 b14 from Touchmote.net, you'd simply re-sign the .exe and launch that instead. All documentation is on https://github.com/flytech01/Touchmote
I've also edited the initial post's download link to include Travis Nickles's latest gist modifications.
And can u tell me what is travis nickles gist modifications?
And what is the closest to actual wiimote type of play with ir sensor bar?
Travis Nickles is another developer who has been writing modifications to Touchmote Mouse/Camera view IR code. Check the links in the initial post for videos and information.
It's really hard to say which is "closest" to say CoD on the Wii because on that platform you have a free aim cursor within a camera deadzone, which you obviously wouldn't have on the PC. If you played on the Wii without a deadzone, either of these options (flytech01, Ryochan7, GlovePIE) will feel very familiar with the appropriate settings, but it's obviously subjective.
what order do i execute the files? i have touchmote installed, do i copy paste all the files to touchmote install folder then execute FLYFPS.exe ect.? Then signtool.exe? And then what do i do with TouchMotex64Release folders files?
Edit: i just needed to Sigh.bat all of them but i cant seem to sign the touchmote.exe from the Touchmotex64release.zip. but i opened the older touchmote FLYFPS and in games the aim just goes up and shoots like crazy?
latest progress will interest you- and there will be a reveal in a big way next month.
I have been working directly with Touchmote creator using a specialized wiimote control scheme that does the following:
- software allows an overlay for easily binding wiimote to act as a keyboard/mouse/xbox360 gamepad AND gestures all simultaneously giving you a massive amount of input options.
- for ex- you can use mouse emulated aim while using the rest of the wiimote as seen as an xbox controller so that you can easily navigate big picture more.
- multiple control uses:
- windows mode for point and click easy interface
- 2 kinds of FPS control that both give fine aim and clean control without having to use aim assistance, rachet control or separate 'fine aim' control to counter act the weakness in emulated mouse FPS control usually seen even in the above examples given.
- a unique TRUE AIM mode- that allows you to have a steady line of sight aiming with the wiimote instead of a drag mouse mode.
- the interface is stupid easy to use- and allows a lot of flexibility
- video to come in the following week for your review.