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-we struggled "a little" with custom UI / HUD but we re good with it now
-we have access / can modify server,client, but not engine (for example max net entities(2048-4096) is still to be worked around)
-there might be many ways to promote mod (from steam page addons/mods to regular promotion)
-- a lightweight version of mod on regular tf2 (but still way more advanced than 0.9) to attract people into downloading mod
- custom animations doesn't need to be hacked around
- custom attachments, custom attributes, basically any limitations we had before is gone
Im just wondering what Mr L will change from what i worked with him a good while back. Or what he will even improuve