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January 8, 2013
Xiarno Jul 21, 2024 @ 4:36pm
Separate recorded audio sources in the timeline for editing.
When selecting multiple audio source with the "Game and Selected Programs" option, it would be useful to separate the audio source as to be able to disable them as needed when creating a clip.

For example:
I want my mic and Discord to be recorded. But there is a clip I want to make where I don't want them in the clip. So I could disable them and then save the replay. And other time where I do want my mic & Discord I could keep it in.

This is basically what Steelseries does with it "Moments" feature. (There are probably other program doing it, but this is the one I am familiar with).

Thanks!
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Tianes Jul 24, 2024 @ 4:51am 
Seconding this. Nvidia's Shadowplay allows you to record two separate audio layers, one for the game & system audio, and one for the microphone, making it easier to later edit the clips

More control over individual audio tracks would be immensely helpful
Trainmaster2 Jul 31, 2024 @ 11:17am 
I was coming here to say the same thing. I would suggest one layer for game audio (or system audio if selected), one layer for the microphone, and ideally one layer per selected program (granted, I'll probably just have Discord selected).

It could also be nice to offer the option of saving separate audio tracks when exporting (mp4 supports theoretically infinite audio tracks) in case the user wants to do some additional editing.
Naitsebs Sep 9, 2024 @ 2:26pm 
Eyyyy yo, really wanna separate mic from audio track, thought it was possible! Shadowplay can do it, lezgooo :praisesun:
Xiarno Sep 10, 2024 @ 5:01am 
Originally posted by Naitsebs:
Eyyyy yo, really wanna separate mic from audio track, thought it was possible! Shadowplay can do it, lezgooo :praisesun:
Same!
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Date Posted: Jul 21, 2024 @ 4:36pm
Posts: 4