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回報翻譯問題
Good guy Valve doing all the hard work with the GPU capture, transcoding, timeline markers, clipping, sharing from Steam Deck, etc., only the fumble and not provide the easiest functionality: press a key and it auto-saves the last 30 seconds. You know, just like screenshots.
P.S. Also, no way I'm going to thrash my SSDs for the rare occasion I'd like to clip something: provide RAM-only recordings.
This is basically "save x minutes of gameplay" everyone wants.
It saves X minutes, it sticks and it doesn't get overwritten.
Yeah, this is probably also the only thing keeping me from using the otherwise pretty neat-looking Game Recording feature.
So yeah, basically add another recording mode for clips, and allow people to choose either to use RAM or their SSD (if they don't have enough RAM), and then just pick a "clip length" in the same way that the "Record in background" recording mode works.
Why do people keep saying this? This is how NVIDIA ShadowPlay and Xbox Game Bar both work. The only difference is Valve keeps the buffer across multiple games while those programs are deleting it on exit. It's not 2013 anymore SSDs arent stupid fragile wrt to write operations. If they were Windows 10 and 11 would be SSD killers as they do more write operations on any given day than a random Defrag would.
This is definitely the best thing that can be done with the recording system as it is now.