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BTW: there is memory leak when you switch into BPM.
Using 700-800 on my system…
It depends on how you check. On my system, private bytes value including all child processes: 614,21 MB after clean start, 533,06 MB after a while, when app will clean up unnecessary resources. Of course, this value is variable.
This is just after 12 hours launch.
Oh, it absolutely is an issue for Valve to solve, they’re just showing little interest in doing so right now.
This can't be pure Steam. What are you doing with it? You saw my results. And why this is 32bit Steam client???
It should look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3098421292
Once again, perhaps more clearly, this is from a dedicated system monitoring program. The first column is the working set, the second is the private set. I'll ask again: why do you have Steam running in 32 bits??? After recent changes, Steam has completely eliminated the 32 bit code where it was not absolutely necessary. Only the main steam.exe is in internally I386 (32 bit) but that's a different matter necessary to maintain compatibility with old software.
https://steamcommunity.com/sharedfiles/filedetails/?id=3098544628
Steam use exponentially more ram the more games one own. While this is obvious that more games equals more data and ram consumption, Steam is extremely bloated and unoptmized so it use too much ram for every game owned.
You only have 200 games, but people with larger libraries have Steam ram consumption rise geometrically.
But probably not on this scale. I have 3 different Steam accounts on hand and I don't see any major differences. Maybe with such an insane number of products as OP's, some problems actually arise, but it would have to be checked, without guessing. Steam uses CEF with an aggressive memory management, so there shouldn't be much difference in how many games there are on the account, because only some of them are displayed anyway (in theory).
And I cannot agree that Steam is not well optimized. It's well-written software, but in a crappy framework, but those who make it know what they're doing.
Ah, I remembered one thing: this is a very old CEF, it will be replaced on January 1, 2024. But until then it is better to have GPU hardware acceleration disabled, because it causes problems with newer configurations. However, these are stability problems (e.g. black screens), not memory consumption.
What makes you believe Steam is well programmed?
Because currently it is exactly the opposite. Steam is a mess, practically nothing works as it should, and what does work is heavily downgraded, bugged or less user friendly than in the past.
You can (and rightly) condemn the use of CEF all you want, but CEF only adds a certain level of overhead, everything else is due to the fact that in its current state Steam is a gigantic pile of spaghetti code, with which Valve developers themselves have difficulty extricating themselves.
It took them four months of trying to fix a simple problem like the back button. They simply couldn't.
Well, you see, I have different impressions. The new Steam is fast, stable and does what it is supposed to do. On all my systems. Old Steam, yeees... this was real abomination, but now this thing in coffin (at last!). Additionally, based on my professional experience, I see some pretty good developers on the Steam side - and this is first time in their history. They can solve problems.
We live in a different universe then.
The new Steam is slow, unstable and suffers of so much issues that it DO NOT DO what is supposed to do.
And based on my professional experience (i'm a programmer) i only see terrible things done here.