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Steam Client's steamwebhelper over 1.6GB RAM
Can someone advice how i can reduce Steam Client's ram usage? It doesn't make sense for a games launcher to use over 1.6GB ram doing nothing in the background.

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Showing 1-15 of 24 comments
lsdninja Nov 27, 2023 @ 4:50am 
Enable low performance and low bandwidth modes, set your startup location to the Library and avoid leaving it (use a normal web browser for accessing the store, forums, workshop, etc), disable the overlay and avoid using big picture mode. That should slow the leak down, but it won’t eliminate it completely.
p0k314NET Nov 27, 2023 @ 6:54am 
No possible to use 1.6 GB RAM. Pure Steam use 400-600 MB.

BTW: there is memory leak when you switch into BPM.
Last edited by p0k314NET; Nov 27, 2023 @ 6:58am
lsdninja Nov 27, 2023 @ 7:13am 
Originally posted by p0k314NET:
No possible to use 1.6 GB RAM. Pure Steam use 400-600 MB.

BTW: there is memory leak when you switch into BPM.

Using 700-800 on my system…
p0k314NET Nov 27, 2023 @ 7:58am 
Originally posted by lsdninja:
Originally posted by p0k314NET:
No possible to use 1.6 GB RAM. Pure Steam use 400-600 MB.

BTW: there is memory leak when you switch into BPM.

Using 700-800 on my system…

It depends on how you check. On my system, private bytes value including all child processes: 614,21 MB after clean start, 533,06 MB after a while, when app will clean up unnecessary resources. Of course, this value is variable.
Last edited by p0k314NET; Nov 27, 2023 @ 8:00am
( • ⩊ • ) Nov 27, 2023 @ 6:12pm 
Originally posted by p0k314NET:
No possible to use 1.6 GB RAM. Pure Steam use 400-600 MB.

BTW: there is memory leak when you switch into BPM.
https://imgur.com/a/T6ee6kJ
This is just after 12 hours launch.
( • ⩊ • ) Nov 27, 2023 @ 6:13pm 
Originally posted by lsdninja:
Enable low performance and low bandwidth modes, set your startup location to the Library and avoid leaving it (use a normal web browser for accessing the store, forums, workshop, etc), disable the overlay and avoid using big picture mode. That should slow the leak down, but it won’t eliminate it completely.
Understand where you're coming from, but this looks like a fundamental issue for Valve to address, especially for users with huge libraries. It makes no sense this uses so much ram for just a game launcher.
lsdninja Nov 27, 2023 @ 7:51pm 
Originally posted by Do YoU gUyS nOt HaVe PhOnEs?:
Understand where you're coming from, but this looks like a fundamental issue for Valve to address, especially for users with huge libraries. It makes no sense this uses so much ram for just a game launcher.

Oh, it absolutely is an issue for Valve to solve, they’re just showing little interest in doing so right now.
p0k314NET Nov 28, 2023 @ 12:39am 
Originally posted by Do YoU gUyS nOt HaVe PhOnEs?:
Originally posted by p0k314NET:
No possible to use 1.6 GB RAM. Pure Steam use 400-600 MB.

BTW: there is memory leak when you switch into BPM.
https://imgur.com/a/T6ee6kJ
This is just after 12 hours launch.

This can't be pure Steam. What are you doing with it? You saw my results. And why this is 32bit Steam client???

It should look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3098421292
Last edited by p0k314NET; Nov 28, 2023 @ 12:47am
( • ⩊ • ) Nov 28, 2023 @ 2:13am 
Originally posted by p0k314NET:
Originally posted by Do YoU gUyS nOt HaVe PhOnEs?:
https://imgur.com/a/T6ee6kJ
This is just after 12 hours launch.

This can't be pure Steam. What are you doing with it? You saw my results. And why this is 32bit Steam client???

It should look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3098421292
Your screenshot does not show Steam client, just Steam client webhelper.
p0k314NET Nov 28, 2023 @ 3:54am 
Originally posted by Do YoU gUyS nOt HaVe PhOnEs?:
Originally posted by p0k314NET:

This can't be pure Steam. What are you doing with it? You saw my results. And why this is 32bit Steam client???

It should look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3098421292
Your screenshot does not show Steam client, just Steam client webhelper.

Once again, perhaps more clearly, this is from a dedicated system monitoring program. The first column is the working set, the second is the private set. I'll ask again: why do you have Steam running in 32 bits??? After recent changes, Steam has completely eliminated the 32 bit code where it was not absolutely necessary. Only the main steam.exe is in internally I386 (32 bit) but that's a different matter necessary to maintain compatibility with old software.

https://steamcommunity.com/sharedfiles/filedetails/?id=3098544628
Last edited by p0k314NET; Nov 28, 2023 @ 4:02am
Tharon Nov 28, 2023 @ 3:54am 
Originally posted by p0k314NET:
Originally posted by lsdninja:

Using 700-800 on my system…

It depends on how you check. On my system, private bytes value including all child processes: 614,21 MB after clean start, 533,06 MB after a while, when app will clean up unnecessary resources. Of course, this value is variable.

Steam use exponentially more ram the more games one own. While this is obvious that more games equals more data and ram consumption, Steam is extremely bloated and unoptmized so it use too much ram for every game owned.
You only have 200 games, but people with larger libraries have Steam ram consumption rise geometrically.
p0k314NET Nov 28, 2023 @ 4:13am 
Originally posted by Tharon:
Originally posted by p0k314NET:

It depends on how you check. On my system, private bytes value including all child processes: 614,21 MB after clean start, 533,06 MB after a while, when app will clean up unnecessary resources. Of course, this value is variable.

Steam use exponentially more ram the more games one own. While this is obvious that more games equals more data and ram consumption, Steam is extremely bloated and unoptmized so it use too much ram for every game owned.
You only have 200 games, but people with larger libraries have Steam ram consumption rise geometrically.

But probably not on this scale. I have 3 different Steam accounts on hand and I don't see any major differences. Maybe with such an insane number of products as OP's, some problems actually arise, but it would have to be checked, without guessing. Steam uses CEF with an aggressive memory management, so there shouldn't be much difference in how many games there are on the account, because only some of them are displayed anyway (in theory).

And I cannot agree that Steam is not well optimized. It's well-written software, but in a crappy framework, but those who make it know what they're doing.

Ah, I remembered one thing: this is a very old CEF, it will be replaced on January 1, 2024. But until then it is better to have GPU hardware acceleration disabled, because it causes problems with newer configurations. However, these are stability problems (e.g. black screens), not memory consumption.
Last edited by p0k314NET; Nov 28, 2023 @ 4:26am
Tharon Nov 28, 2023 @ 5:18am 
Originally posted by p0k314NET:

And I cannot agree that Steam is not well optimized. It's well-written software, but in a crappy framework, but those who make it know what they're doing.

What makes you believe Steam is well programmed?
Because currently it is exactly the opposite. Steam is a mess, practically nothing works as it should, and what does work is heavily downgraded, bugged or less user friendly than in the past.

You can (and rightly) condemn the use of CEF all you want, but CEF only adds a certain level of overhead, everything else is due to the fact that in its current state Steam is a gigantic pile of spaghetti code, with which Valve developers themselves have difficulty extricating themselves.

It took them four months of trying to fix a simple problem like the back button. They simply couldn't.
p0k314NET Nov 28, 2023 @ 5:26am 
Originally posted by Tharon:

What makes you believe Steam is well programmed?
Because currently it is exactly the opposite. Steam is a mess, practically nothing works as it should, and what does work is heavily downgraded, bugged or less user friendly than in the past.

You can (and rightly) condemn the use of CEF all you want, but CEF only adds a certain level of overhead, everything else is due to the fact that in its current state Steam is a gigantic pile of spaghetti code, with which Valve developers themselves have difficulty extricating themselves.

It took them four months of trying to fix a simple problem like the back button. They simply couldn't.

Well, you see, I have different impressions. The new Steam is fast, stable and does what it is supposed to do. On all my systems. Old Steam, yeees... this was real abomination, but now this thing in coffin (at last!). Additionally, based on my professional experience, I see some pretty good developers on the Steam side - and this is first time in their history. They can solve problems.
Last edited by p0k314NET; Nov 28, 2023 @ 5:31am
Tharon Nov 28, 2023 @ 5:39am 
Originally posted by p0k314NET:

Well, you see, I have different impressions. The new Steam is fast, stable and does what it is supposed to do. On all my systems. Old Steam, yeees... this was real abomination, but now this thing in coffin (at last!). Additionally, based on my professional experience, I see some pretty good developers on the Steam side - and this is first time in their history. They can solve problems.

We live in a different universe then.
The new Steam is slow, unstable and suffers of so much issues that it DO NOT DO what is supposed to do.
And based on my professional experience (i'm a programmer) i only see terrible things done here.
Last edited by Tharon; Nov 28, 2023 @ 5:39am
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Date Posted: Nov 27, 2023 @ 2:32am
Posts: 24