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Rapporter et oversættelsesproblem
Results of iperf3 test:
Back to rsync?
The speeds are awful, similar to iperf3 with 1 thread.
Going into desktop mode didn't change much
It's just a bad implementation. Running a speed test between both machines give me these results:
desktop as server running OpenSpeedTest, steam deck as client, using firefox: 280mbps, or 35 MB/s.
Using steam? 10 MB/s
From the deck, I used fast.com to also test speed to the internet: 350 Mbps, or 43.75 MB/s.
TL;DR: it's faster to download from the internet than locally between steam machines.
After I moved one device to another spot in my house where it could reliably negotiate a 1gbit connection, my transfer speeds improved from 10mb/s to 35mb/s.
Maximum possible measured speed in this configuration was 70mb/s (transferred from RAM), so Steam local transfer was not able to saturate the network connection. Steam transfer could be limited by disk I/O, but even for a spinning disk I'd expect sustained 80mb/s read.
Like, the compression is there because it's using the same SteamPipe content delivery which is what makes it hot-swappable between LAN and WAN sources.
But it gets in the way when you want to actually saturate line speed of modern networks unless you have top-end PC or a workstation class CPU at which point you might as well use the Steam cache method anyway.
Steam is NOT capable of running 1Gb/s line speed on medium speced PC whatsoever, let alone more modern 2.5Gb/s networking or in my case 10Gb/s due to compression overhead.
An option to turn it off and lose WAN swap when LAN source is off would help. Generally speaking, if you have a network problem, it's likely going to affect your WAN connection anyway, so the need for the current system to be default isn't there.
This is a baffling response. If it can save bandwidth and be fast, it should.
I would like my devices that support Wifi6 to use Wifi6 when transferring and not be arbitrarily capped at a couple mbps.
Upgraded to 5800X3D and it still does not reach 1Gbps speeds on average because the CPU is still the bottleneck.
At start it peaked 1.6Gbps, dropped down to 600Mbps and now hovers around 800Mbps on what is otherwise network fully capable of saturating 10Gbps links.
Sounds like an utterly pointless endeavour given my WAN is 500Mbps fiber link which also does not tax my CPU.
Who is this feature for ?
From the top of my head, households with many users that might have a bandwidth cap on their internet. Or just don't want to hog the internet bandwidth constantly downloading the same files.
I have two boys, my PC, my Steam deck, my HTPC and they have a lot of the same games on them. Using this system I only have to download the games once and then pass them around locally.
Luckily my Internet is fast enough and has no caps that I don't need this, but it's a pretty useful feature still on terms of wasted bandwidth. I'm leaving it on for now as it seems useful enough.
SteamPipe is efficienf for bandwidth limited situations, that's what it was designed for.
But when it in itself becomes the bottleneck, the usefulness of this feature simply isn't there.
The convenient factor is also barely there since you need the second PC in idle so it locks you out effectively.
If there would be option to disable SteamPipe-like delivery and just have it copy the files directly andthen just have it verified on the client as usual, everybody would benefit from.
The function would serve it's actual purpose of saving bandwith and being convenient, to every single usecase there is.
Currently it seems the only real reason for this feature is Steam Deck, and again, 3rd party tools do better job but are like 1% less convenient.
And that's my point again.