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Similarly, we are unable to support the later versions of the Elite controller because of changes to the FW of the device which removed the button bits, so we cannot read them anymore. We've reached out to Microsoft and they confirmed that they do not plan to restore the old way the rear buttons worked. We hope to in the future turn back on the feature for newer FW if we're able to figure out a way to read the rear button bits independently from the buttons they're mapped to.
I have several threads and posts about multiple issues and appreciate the explanation of how Windows handles controllers differently nowadays.
This recent post confirms other controller types are having issues with Steam for windows with regard to Steam Input not showing appropriate buttons in Steam Input UI too. https://steamcommunity.com/groups/SteamClientBeta/discussions/0/3731826842452623149/
Just looking at the feedback and bug reports shared by other controller users the issues i see with unsupported Thrustmaster eSwap X PRo is what Xbox Elite, PS, Nintendo and other "supported" controller users see too.
Restarting game got controller detected again but no right stick was not working at all and game was telling me mouse and kb were active when they werent (steam input mapping mouse and or kb actions to controller for some reason?)! so i had to switch off xbox configs in Steam INput to get controller working without steam input game config being applied.
Sorry Steam Input is so FUBAR it is unusable. Nothing is working like expected.
I happened to notice that reWASD seems to support the back paddles on newer Series 2 firmware. Indeed, I just downloaded and tried it out and, by my quick test, this appears to be true. Create 3 blank profiles in the accessories app to ensure no dual inputs, and after I could independently map the back paddles flawlessly.
This is a link to their post about it, saying that support for remapping was re-enabled on Elite Series 2 controllers with firmware 5.11-5.13 in September 2022 with version 6.3 and later of reWASD:
https://www.rewasd.com/blog/post/how-to-map-paddles-on-xbox-elite-2-controller
Hopefully you can figure out whatever they did, and then implement these changes into Steam Input?
Hopefully austinp_valve sees your post and appreciates what is being described there so they can get the info to the valve devs working on Steam Input .
That link you share confirming reWASD supports back button mapping completely contradicts what is described in post #1 here.
Hopefully reWASD supports other gen 3 xbone controllers
How windows os sees licenced gen 3 xbox one controllers is dependent on third party software not xbox accessories app to manage firmware. ThrustmapperX is th eonly gui that shows back buttons.
reWASD (and Steam Input) do not allow using Elite controller type as supported controllker type when creating virtual gamepad config
An option for "gen 3 xbox one controller" is needed in list of supported controllers to help provide a template for all controllers that have four or more buttons on back
but if those buttons can not be read when unmapped they will not be mappable
Here's what it says in reWASD's guide:
It would be cool if there was a kb article on thrustmaster support webpage that gave instructions on enabling extended xbox drivers in steam settings indicating eswap controller fully supported Steam Input.
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3653013849007354968
which really just meant a working share button
https://steamcommunity.com/sharedfiles/filedetails/?id=2913386812
But that was/would be waste of time as next client update now means i now do not have a working share button for in game steam screenshot AGAIN
The question remains when will Valve add proper support for eSwap controller? All gen 3 xbox one controllers are now NOT SUPPORTED in Steam client as many more users are now reporting same issues i have been for months.
Why cant i just define layout and save as gen3 xbox one controller type?
oooh thats FUBAR tooo and gen 3 xbox one controllers are NOT listed as supported controller type to save as when saving defined layout.
All of this means the xbox extended feature set driver methodology being used to trigger gen 3 xbox one controller mode is broken too.
We've gotten no indication that that is the case. austinp_valve hasn't responded to anything in this thread, and I haven't read anything elsewhere to indicate their stance has changed.
I noted that reWASD - a 3rd party program - was able to reinstate paddle configuration months ago, so it must be possible. In absence of any Valve communication on the topic, I purchased the $7 version of reWASD to work with my Series 2 controller (as well as other benefits). I'd love for Valve to officially support it again, but in the meantime you can give reWASD a look.
imo the sdl code in Steam client specific for Deck controls is messing up many other supported controller types by Steam Input. Even when no Deck is involved. newbigpicture has broken guide and share button behaviour on all my xbox type controllers even when using large and oldbigpicture instead.
austinp did explain why eSwap X Pro controller may or may not eventually have back buttons seen by Steam Input.
There is a thread specific to the Elite controller firmware thing but that seems to be broken now too going by recent bug reports. Maybe an upstream DEck update or other Steam Input updates elsewhere broke Elite back paddles and eSwap share button, so yes we can expect these to be working again soon.
Do you know if rewasd works when the controller input is passed through by steamlink? Will rewasd needed to be installed on the PC or do i have to mod my steamlink somehow?
SDL already has support for the paddles. There is no firmware quirks going on here. Just update the library and your calls to the SDL library. If it would break functionality for whatever reason, you could even sideload the newer version of the SDL dll just for newer controller support and still keep all of your old code with the older SDL dll.