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I have to use joystick mouse because it doesn’t require x-input... if any key is linked with x-input (for controller)... on R6S ubisoft purposely made it so a keybinding and a controller binding deactivate with each other... if that makes sense.
For example: I could have shoot assigned to right bumper (x-input) on right bumper and aim assigned to left-click to left bumper... if I do both simultaneously... shooting will stop and aiming will stop... this happens with every key for different platforms.
To get even more complicated...
Ubisoft controls options on R6S... mouse and keyboard settings actually impact settings for controller.
Vise versa... controller settings actually impact mouse and keyboard settings.
If i turn up deadzones on controller settings... using a mouse or wasd actually feels the added deadzone. (Even if it’s harder to feel with m&k the result is easier to feel on controller)
I use M&K bindings so I can actually lean on the game (since it’s limited to m&k and there’s no binding for leaning left and right).
So pretty much there is this built in 5-10% deadzone on leftstick with joystick mouse (which I have to use for more controller options).
Hope this makes sense. :P
I had injured my left thumb again recently (healed after 2-3 weeks) - this time the joint in my thimb slightly slid out of place because I applied too much force on the analogue trying to bypass the deadzone.
Is this feature under consideration/has no valid possibility? Any information regarding this would be appreciated.