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Correct. After the client update with 8bitdo controller changes, retroarch now sees the controller as two separate devices (an xbox 360 controller and a bluetooth input device). This behavior did not occur in any previous steam client build and does not occur with standalone retroarch. The only conclusion is the controller changes shipped in the client update have broken dinput support for 8bitdo pro 2 controllers in retroarch when used via steam.
Changing controller settings in the steam client (enabling/disabling various settings) also produces no change of any kind to the observed controller issue (e.g. disabling steam input)
Have you tried using an 8bitdo pro 2 in retroarch via steam? It's 100% reproducible and should give you everything you need to track the issue down.
If there's more information you need please ask for it specifically, because the previous message should have everything you need to repro it.
edit:
Correct retroarch behavior, captured from standalone retroarch. Was the same behavior exhibited by steam retroarch prior to the client update
https://i.imgur.com/nKJsKne.gif
Broken steam retroarch behavior ever since the last client update. The inputs are not correct and two controllers are registered. Additionally there's numerous nonsense sdl popups, and inputs are no longer captured when the application loses focus. Needless to say, something has been broken by the recent changes. It's been almost a month since I've been able to use steam retroarch.
https://i.imgur.com/5YcPCdk.gif