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So far, Steam, and by extension steam games, do not want to detect the BINBOK brand Joy-Cons, but DO detect my regular Joy-Con's I got with my OLED. I'm sure its likely some serial bus or HID device issue or something, but If other Binbok users have either had problems, had no problems, or had solutions, It would help a lot to at least say so. Then maybe I can find a solution myself.
So far, I've yet to make them work with Steam, even in the slightest.
furthermore, it DOES detect the Binbok controllers, but it says "Device isn't a Switch Pro controller, ignoring". Which is quite curious.
Not sure where else to go from here, I don't think there's a way for me to fix this myself yet. Will keep this thread updated as I find new information.
If you want to double check this yourself, go to the "Devices and Printers" section in the Control Panel, right click the Joy-Con, select 'Properties', and navigate to the 'Hardware' tab. The Device Functions will be there.
The Define Layout ui is pretty buggy just now you will need mouse + kb and switch off all Steam Input config options to stop define layout passing double inputs to the ui i.e. when map B button on xbox controller in define layout ui it will back you out of the define layout ui and make selection in ui if xbox configs are left on.
Steam Input is just really bug ridden just now and imo Steam should never ignore any controller unless end user tells Steam Input to ignore it. If controller gets detected wrong or mapped wrong that is exactly why Define Layout ui exists - so end users can configure their controllers to a working state.
Last time i tried to use Define Layout i could not map triggers but never got round to making a bug report because am facing that many other bugs simply do not have time to make bug reports for them all but the Define Layout ui is there to help folks out in scenarios like what is described in op.
Tried this, still "no controllers detected" in the Big Picture Controller Settings, and no option to unhide anything either.
I fully understand what you meant with everything being bug ridden, this is actually somewhat of a nightmare. And yes, I agree, Steam should display all controllers and allow the user to configure or disable them individually themselves. This automated process blocks certain controllers from even being decent options, even if the controller itself is amazing.
Thanks for the effort, I'll keep trying, haven't found a way to access any 'Configurator' menu yet, but if I can I'll try to retrace my steps here.
Thanks a lot for the insightful response, I had a feeling that was the case. In the meantime, use of apps like Betterjoy can translate 3rd party controllers to an XInput or Dualshock layout, so there are workarounds that work pretty well. Hopefully one day the team at Valve will finally crack the code, so I wish you the best.