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Host-OS and Client-OS: KDE Neon (Ubuntu 18.04)
Edit:
Is it possible this is just due to firewall settings? I'm using gufw at the client side; Disabling it or opening port 27036 (which, according to remote_connections.txt, is used) seems to fix the problem. In this case, I'd still expect the Steam Client to at least show some kind of error when failing to connect through a firewall, yet it just freezes.
Host OS: Windows 10 Pro. Client OS Ubuntu-mate 18.04 LTS
I've been able to fix this when I'm streaming on the same network, but it still crashes when doing it via the Internet.