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How to reproduce:
Set custom resolution of 2560x1440 via Nvidia Control Panel. (But keep monitor at 1920x1080)
Install Special K.
Open game, set display to "Window" and "2560x1440"
Open the Special K menu, and under display, set "Fullscreen". the game will properly scale in fullscreen to 2560x1440, but upon entering the firing range, the mouse will drift no matter what mouse settings do you use.
These below are unstable or I am not sure how to tackle them correctly:
Hoping for a future release of Special K to implement DX11 shader editing so that I can get dirty with the overdone bloom shaders. As for the shadows, disabling shadow map causes unwanted effects with shadow rendering, so there may not be a use disabling it.
014faaa7 - splash effect
37cf9946 - gun projectile
544e7ca7 - projectile effects + jetpack drips
8a7c834d - water pulse effect
94cdb2a1 - partial water impact + jet burst effect
a7ba61b8 - water refraction
edf7ae03 - soak decals
I have not fully checked which shaders are the most costly. Disabling all of them will cause invisible projectiles and jetpack exhaust.