STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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May 23, 2016
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All Discussions > Development > Topic Details
Muffin Jul 28, 2020 @ 7:28pm
Does Special K work on all games?
I'm trying to see if Special K can do anything about Digimon Cyber Sleuth.
Its an OpenGL game and it maxes one CPU core and after 5 seconds it continues to a new core and does that constantly for whatever reason. The game stutters whenever something happens (sound starts, transition of scenes happens, battles etc)

Just installing Special K did nothing to the game so not sure if its even possible.
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Showing 1-7 of 7 comments
Aemony Jul 28, 2020 @ 10:55pm 
Well, Special K works on most titles that uses a render API that it supports (such as OpenGL).

The thing is though that Special K by itself doesn't really "do" anything but provide the user with a wide array of different tools that the user might use to improve their gaming experience.

That issue you describe, moving from one core to another, sounds like setting the CPU affinity through Windows' Task Manager might be relevant to (that limits what cores the game can use, so limiting it to a single core would, well, limit it to a single core).

You can also use Special K's thread management widget in the game (when Special K gets injected) to see if there's a particular thread of the game that is moving around, and then limit that particular thread to a single core. This approach would allow the rest of the threads of the game to continue to move around as they want (minimizing the performance impact the Task Manager approach might've had).
Muffin Jul 28, 2020 @ 11:34pm 
Originally posted by Aemony:
Well, Special K works on most titles that uses a render API that it supports (such as OpenGL).

The thing is though that Special K by itself doesn't really "do" anything but provide the user with a wide array of different tools that the user might use to improve their gaming experience.

That issue you describe, moving from one core to another, sounds like setting the CPU affinity through Windows' Task Manager might be relevant to (that limits what cores the game can use, so limiting it to a single core would, well, limit it to a single core).

You can also use Special K's thread management widget in the game (when Special K gets injected) to see if there's a particular thread of the game that is moving around, and then limit that particular thread to a single core. This approach would allow the rest of the threads of the game to continue to move around as they want (minimizing the performance impact the Task Manager approach might've had).
I tried limiting the game to one CPU but yeah, it only does that lol. The usage is still maxed out for whatever reason but the jumping from core to core stopped. I've installed SK but it seems its not being triggered in the game, i guess i need to configure it somehow?
Aemony Jul 28, 2020 @ 11:45pm 
That game seems to be a 64-bit one. Are you using SpecialK64.dll renamed to OpenGL32.dll and put in the game folder? I imagine that would do the trick.

I haven't played the game myself, but I own it, so otherwise I'll have to see if it works for me.
Muffin Jul 29, 2020 @ 12:55am 
Is this how its supposed to look like? https://i.imgur.com/ALfbooX.png
I'll try renaming it now.
Muffin Jul 29, 2020 @ 1:07am 
Yup, works. Sadly nothing can be done about the game's issues oof.
OSD says its hitching so at least its not me being crazy or anything lol
k'nt Aug 6, 2020 @ 3:27am 
Try using processlasso @ https://bitsum.com/, might help with CPU issues
Crashed Oct 25, 2020 @ 1:51pm 
I just had to disable texture caching in Oxygen Not Included.
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