ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
intro: red is eating a man whole
jumpscare: you getting consumed whole until fire consumes the screen
no model
boss Series name : Kageroh: Shadow Corridor
normal bgm : x
chase bgm : https://www.youtube.com/watch?v=431Pvu22NOk&list=PLgzf1auHu9vGM0PVRcTm0Gsbcly5UJ2SZ&index=5
chase bgm 2 : https://www.youtube.com/watch?v=m4AFTZlcxro&list=PLgzf1auHu9vGM0PVRcTm0Gsbcly5UJ2SZ&index=13
sad boss sound : https://www.youtube.com/watch?v=GN0Zi7s7v8w&list=PLgzf1auHu9vGM0PVRcTm0Gsbcly5UJ2SZ&index=3
I'm a Japanese ghost boss, but if this is added,
I think it's going to be a great response.
But, I couldn't find any new version of music.
this game is added steam.
Origin: Scott Cawthon's Five Nights at Freddy's Sister Location
Description: could possibly be some kind of "wall crawler" with creaking gears as an indicator that he is near, and have a jumpscare hud overlay on death, if possible, if not a normal jumpscare animation.
Model: https://steamcommunity.com/sharedfiles/filedetails/?id=822396148&searchtext=Ennard
Sound:https://youtu.be/wL0OLFDzzbs
Origin: Resident Evil 2/RESIDENT EVIL 2: REMAKE
Type: Chaser
Stunnable: No
Speed: Quick(but Outrunabble)
Intro: https://www.youtube.com/watch?v=pFgQRMVraYM (From 0:00 to 0:14.25)
Chase Theme: https://www.youtube.com/watch?v=pFgQRMVraYM (From 0:14.25 looped)
Description: Despite his size, Mr. X doesn't make any sounds apart from his footsteps, so listening is more mandantory here. Once he begins chasing, survivors have to outrun him until he loses them out of their sight/he spots a survivor closer near.
There is no jumpscare once he catches a survivor, they'll instantly die. The sound that plays when he kills one of the survivors is the standard fall damage sound combined with the eyelander kill sound.
Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1644063396
with that model that everyone knows.
or like an indian guy with a t-series t-shirt
or gordon freeman
or batman
or belle delphine
or logan paul
SOMETHING LIKE THIS
Boss Idea: The Guardian
Chase Theme: https://www.youtube.com/watch?v=eHjduE6J-Js&list=PLqCxs2A2GLrt5pMWd17Wb63ui0wcAkDig&index=44
From: Petscop
Intro: https://www.youtube.com/watch?v=SbQwPNONlCw
NearBy Sounds: Footsteps
Boss series name: Simpsons(eggs for Bart)
include: Marge, Liza, Bart, Maggy, maybe more...
normal bgm:?
chaser bgm:?
materials:
jumpscares and monsters
https://www.youtube.com/watch?v=5JJ8_3ucKi4
models from simpson's games
From: Spookys Jumpscare Mansion
Intro: Death Sound, To find it, i suggest check out the wiki page since its a downloadable file: https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_6
Type: Statue, Static, teleporter,
Sounds: Laughing when idle and wood noises when moving, check intro for sounds
Chase Music: The_Merchant from SJSM: https://www.youtube.com/watch?v=R4LlkoVBPFY
Model: included in this pack: https://www.deviantart.com/seriousnorbo/art/SJSM-3D-Models-Release-Pack-1-726635520
Copies: 1 to 2 depending on difficulty.
From X-Men 2 Clone wars for the Sega Genesis
Intro: Distorted Lazer Sounds
Sounds: Loud Stomping and Distorted Genesis sounds from the boss fight
Chase Music: Phalanx Queen boss music
Model: no 3D models exist (sorry)
Map: Sentinel Complex
Intro: Avalon Intro
Suspense theme: Outside Avalon
Escape Theme: Sentinel Core Escape
p.s all music is from X-Men 2 Clone Wars
full X-men 2 soundtrack:
https://www.youtube.com/watch?v=F7ghsIQhMlY
look in the description for track names
Full Game walkthrough
https://www.youtube.com/watch?v=SsHjkgFY-j0
Sentinel Complex part:
2:15 to 9:20
Phalanx Queen boss fight: 1:03:20 to 1:04:31
Another p.s the Sentinel Core escape theme in the walkthrough is mostly cut out (sorry)
From: Dead By Daylight
Intro: https://youtu.be/0BZMh0aGj7I?t=4 (Start at 0:05)
Chase Music: https://youtu.be/ktvcYRsKoqs?t=75 (Start at 1:16)
Killer Searching Music: https://youtu.be/ktvcYRsKoqs?t=54 (Start at 0:51)
Stunnable: Yes
Model: Can't find it.
Boss Type: Wandering Charger
Intro: *Pinky Roars* https://www.youtube.com/watch?v=Xl_JXozX_YE
Alert: https://www.youtube.com/watch?v=KVLNz7rgRl8
Chase: https://www.youtube.com/watch?v=auImXG_9htM
From: DOOM 3
Stunnable: Yes
Partner: Another Pinky
Wiki Page: https://doom.fandom.com/wiki/Demon/Doom_3
Origin: Dark Deception
Type: Chase
Intro: None
Sounds: https://dark-deception-game.fandom.com/wiki/Murder_Monkeys/Voicelines
Stunnable: Yes (only with Yellow Orb or Heavy's Primal Fear)
Damage: Jumpscare
Partner: Multiple Murder Monkeys
Description: The Murder Monkeys appear as anthropomorphic monkeys. They lack any real hands, as they have been replaced with large bloody blades or knives on their sleeves instead.
To accentuate their heavily deranged appearance and nature, their heads are bigger than their humanoid body with their mouths filled with sharp bloody teeth. They have large, beady eyes, with pink lines over their eyes and the left eye being a lazy eye. Unlike real monkeys however, they lack a tail completely. On their backs are large wind-up keys, meaning that they are robotic, or like a wind-up toy.
They wear red cloth/uniform with yellow buttons and stripes and black collars and forearm, and as well a red hat on the top of their head, which resembled bellboys, and a grey pants on their lower body. Once the Monkeys go into a frenzy, their eyes will glow red, and their clothing will be in a purple tone.
The Murder Monkeys are always aware of the player's location and will relentlessly pursue them throughout the level. They will always maintain a pace faster than their regular walking speed, and will not slow down unless they are stunned. They will also take the shortest path to the player, allowing them to surround the player in corner rooms.
They will often make breathing sounds and can be heard slashing their knives when close by. To avoid the Murder Monkeys, it is highly recommended to group the together, or obtain a red shard to predict their movements. When stunned, the Murder Monkeys will stay still and lean their heads forward, bobbing them in a dazed condition.
Chase Song:
https://www.youtube.com/watch?v=OkItmL-UJOw (Note: This only play when outside of their map as this song played on the Hotel)
Model: The model is from the Alpha. All you need to do is to get the Murder Monkey model from the game itself:
https://store.steampowered.com/app/332950/Dark_Deception/
Intro: You want fun? WARIO WILL SHOW YOU FUN!
Type: chaser
Model: hell inspector's wario head playermodel
Signs of nearing: Super mario 64 endless stair music
Jumpscare: basically prisoner but wario, the sound is wario laughing (this audio clip Is from super smash bros when he wins)
Speed: as fast as demo
Stunable? No
Further description: wario gets faster everytime he kills something and caps to be slightly faster than scout. He also has a 30% chance to teleport in front of you, forcing you to run another way.