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open the non-static mesh in nifscoope and export the mesh as an obj or 3ds.
open a nif file of some static object of a similar size. maybe a barrel or 1stpersondagger.
finally import the mesh replacing the mesh of the barrel or dagger and save the new nif as something else.
hopefully that should work. i'll mess around with some files and the ck to see if that works.
The result was a floating sword in the cell that I could not pick up, showed no text on mousover, and had no collision box. Perhaps the collision box was so small I was unable to bump into it and notice it redirecting me.
I probably shpud have mentioned that the mod i'm working on is my first, and almost anything I know about modding is from the CK wiki... I also don't have any experience with extended modding tools, so is it possible to fix this issue within the CK alone?
And also, maybe this is a stupid question, but what is the BSX and where can i find it?
Thanks for the quick reply though, I'm sure i's very helpful once I figured out what exactly those things mean! :)
"what is the BSX and where can i find it?" - You will need to unpack vanilla files with a program like BSAopt and open unpacked mesh files with a program called nifscope. You can search for tutorials or add me as friend and I can help walk you through the process.