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Skyrim Creation Kit (Public) CKPublic
STEAM GROUP
Skyrim Creation Kit (Public) CKPublic
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Sammicat Sep 24, 2014 @ 4:10pm
How to edit helmets to work for beast races?
Is there a way to use the Creation Kit to edit an armor mod to correctly show the helmet on my khajiit or do I have to use a 3D modeling program? Some of my armor mods show the headpiece as a generic leather helmet because the authors did not make them compatible for Khajiit. Is there any way I can fix it myself? I can't find any turorials or anything about this. Thanks for any help!
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NH_ Oct 8, 2014 @ 2:19am 
if you were to pull up let's a say a circlet in the CK there is some information not shown that can be revealed by checking the 'Show All' checkbox above both the cancel button and armor addon list. Once checked you will see the armor addons used to make circlets compatable with beast races. Essentialy you need to recreate similar hidden armor addons for the plugins you wish to make compatible. This may work simply by duplicating mesh files for the helmet outside of the CK, renaming them in a similar fashion to the circlet armor addon meshes, creating new armor addons in the CK referencing your new mesh files, and adding these armor addons to the armor addon list mentioned previously to the custom helmets added from a non-beast race compatible mod.

From this point you would check to see how the helmet looks on non bst races. If it looks good, awesome. If it looks bad 3d modeling software capable of exporting .nif files with pixel weight data will be needed to modify meshes.
Sammicat Oct 8, 2014 @ 1:45pm 
Originally posted by camoboy:
if you were to pull up let's a say a circlet in the CK there is some information not shown that can be revealed by checking the 'Show All' checkbox above both the cancel button and armor addon list. Once checked you will see the armor addons used to make circlets compatable with beast races. Essentialy you need to recreate similar hidden armor addons for the plugins you wish to make compatible. This may work simply by duplicating mesh files for the helmet outside of the CK, renaming them in a similar fashion to the circlet armor addon meshes, creating new armor addons in the CK referencing your new mesh files, and adding these armor addons to the armor addon list mentioned previously to the custom helmets added from a non-beast race compatible mod.

From this point you would check to see how the helmet looks on non bst races. If it looks good, awesome. If it looks bad 3d modeling software capable of exporting .nif files with pixel weight data will be needed to modify meshes.

Thank you so much!
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