安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
is this something that maybe happens all the time normally and i just haven't noticed in the game before? i would think i'd have noticed. so wierd though. you approach the light, light comes on, you leave the vicinity of the light, the light goes off.
The problem was that in the base lights i was choosing, and apparantly this is fairly random, there is an option on the base Light object labelled "portal strict". Unchecking this makes the light stay on all the time.
In fact, here is a copy/paste of the actual creation kit wiki:
Huh?? First, this is affecting shadow and non-shadow lights alike. Second, this says nothing about causing the light to visually turn on and off as i get near or move away. Third, i'm not entirely sure what this whole "roombounds" thing is all about, but, umm, they are in a room. Some of the lights are touching the room walls, and some are floating in mid-air, so again this makes no sense.
Anyway, I will call this solved and hopefully this helps someone else out too. Beware of "Portal Strict"!
So i guess the problem isn't solved after all. "Portal Strict" appears to have nothing to do with it after all. I am really at a loss >:(
Here is what the wiki says that option is for:
Yeah i'd say this option isn't deprecated. It very much still has an effect. I'm curious to see what this option does for someone else. If someone could try editing a Light reference object and turning this option off and post here what the effect is, it would be very interesting. For me, as I said, it basically just turns the light off completely as soon as you walk away from it to a certain distance.
To your question, it should be on the Light tab of the reference object's editor window.
A better solution anyway is to choose some standard light that's used all over the place. Just go to the Lights category in the object browser, and sort by use count. Choose one of the "NS" (no shadow) lights (i.e., it has NS in the name usually towards the top of the list. The idea here is that the more regularly used lights in the vanilla game definitely work, so they will work for you too. Honestly that's how I ultimately decided to fix all my lights and prevent the problem from occuring again later.
++++++++++++++++++++++++++++++++++++++++
Here it is 3 years later and your post solved my light issue. The Never Fade checkbox did the trick. Thanks. Saved me a lot of time searching for a solution.
I figured it would come up at some point. I still remember how frustrating that particular problem was.
The problem/solution you had didn't help me, but this thread was the first thing to pop out googling "Portal Strict" . . . which is what I needed.
so.... THANKS!
Well I wouldn't say I don't care so much as I haven't done any skyrim modding in a couple years. I thought about getting back into it but once the special edition came out it made my big dungeon quest mod nod work anymore because it didn't supprt skse (not sure if that's changed). I had hundreds and hundreds of hours put into my mod and once the new version of skyrim came out i pretty much threw in the towel.
And no, AFAIK there's still no SKSE for Skyrim SPED. Seems that it's being worked on.
Incoming friend request... I have a couple questions.