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I can look more into this if you are still stuck or my explanation is too vague.
I hope this clarifies why I sent you to a tutorial that explains how to parent objects in the CK. If you need some more help friend me, and we can walk through exactly what you want to do together.
Did find the way to conceal objects in a cell. Select item to conceal, then hit 1 twice. That allows clear space to place objects and to see what I am doing. Helps to remove all the clutter in view on a temporary basis. But you probably know about that function. Anything I should be aware of using conceal objects? Hope it can work to conceal the house wing options that appear (haven't tried it on large scale yet). Anyway, I think a combination of concealing along with parenting will be what I need to mod this space.
What do you think is best way to start this mod? Open BYOHHouse3Pale and then do a save right away, naming the resulting .esp file something logical? Then make the newly named file active and start modding process? Sorry I am this new to process.
Many thanks again for your replys. I am grateful for your help.
Make the following changes to SkyrimEditor.ini to load multiple master files (assuming you have all DLCs). The DLC names need to be listed as they are in your mod load order.
Under [General] add:
sLanguage=ENGLISH
bAllowMultipleMasterLoads=1
Under [Archive] replace:
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
Wish selecting an object and pressing 1 worked with things like collision markers. They are always in the way when trying to select existing objects to copy and paste. Tried to select a mannequin that is provided in the cell by the game, including its base, trigger and marker. Had a hard time because it clips into existing room collision marker. Finally got to where I could select the mannequin setup and not the collision marker, and right clicked and hit copy. But when I went to spot I wanted to paste the mannequin, the paste didnt work. Could click paste and paste to location in right click menue so I have something copied; however, nothing showed up when I hit paste. Any ideas what I am doing wrong?
Well still learning, finding it very hard to use the software in a space like a Hearthfire house. Thanks again for your reply.
This is really good info which I'll apply to my own modding project - thank you for sharing and DrCannonFodr, good luck!