STEAM GROUP
Bloody Hell Community KF-BH
STEAM GROUP
Bloody Hell Community KF-BH
5
IN-GAME
46
ONLINE
Founded
January 2, 2018
Language
English
Location
Russian Federation 
ABOUT Bloody Hell Community

All For The Little Ones — Girls and Boys!

SERVERS INFO | UPDATES LOGS | GAME RECORDS | DOWNLOADS | DISCUSSION BOARD
You are welcome to our Community! It was founded in 2018. Although It has been developing since 2016, the interest of players throughout the world grows up in spite of releasing KF2. Our high performance servers (HPGS) are set in different locations of the world to let any player find appropriate conditions. The variety of modes allows not only practicing in solo but put a team of veterans together for real challenges.

Servers List (Last updated: 15th October, 2021):

RU
Moscow, Russia
173.199.67.251:7707
DE
Frankfurt, Germany
203.23.178.4:7755
BR
São Paulo, Brazil
172.107.208.2:7719
JP
Tokyo, Japan
203.10.98.6:7707

Developers List:

1. SkyWindRushingKF Veteran / Content Designer / Servers Co-Holder
2. CowboyFromHellKF Veteran / Workshop Developer / Content Designer
3. LumberfaustKF Veteran / Discord Server Holder
4. JDKF Veteran / Professional Media-Designer / Content Designer
5. Psyche Artist / Programmer / Content Designer
6. BezumieKF Veteran / GUI Designer
7. Sir ArthurKF Veteran / KF Programmer
8. MADMAXKF Veteran / Servers Holder
POPULAR DISCUSSIONS
VIEW ALL (14)
RECENT ANNOUNCEMENTS
20 / 09 / 2021 — Updates Log Info
Ladies and gentlemen, children of all ages! We are to highlight the most important changes regarding to development stages.
We made announcements for different periods of the time regarding development stages.
You can check them here:
  • Work in Progress: Part 1 — 09th December, 2019
  • Work in Progress: Part 2 — 10th December, 2019
  • Work in Progress: Part 3 — 11th July, 2020
Now it's time to focus on all important changes.

General Issues:
Insane 2.0 — General Release Info:
  • Waves Configuration:
The concept of waves configuration was rebuilt to give any player the ability to select an appropriate style of the game. The sandbox and its mechanics for every configuration is different from each other. Waves adjustment system is now improved & much more flexible than before. Here is the actual list of them:

Sub-mode
Waves settings
Short description
Сollapse
  • Main: 10
  • Extra: 2
  • Bonus: N/A
  • Boss: 1
The sub-mode is fully recommended for the team of veterans.
Extra waves are supposed to bring much more tactical actions.
In this way, they were well balanced separately from main ones.
Not only big ZEDs but something much more curious.
Be sure to prepare for'em!
Carnage
  • Main: 10
  • Extra: N/A
  • Bonus: N/A
  • Boss: 1
The sub-mode is recommended for those,
who prefer challenges with adding faked players with ZEDs health scaling
Additionally, Bonus wave was removed.
Massacre
  • Main: 7
  • Extra: N/A
  • Bonus: N/A
  • Boss: 1
The sub-mode is for short-waves lovers. But that's not all.
Try to survive on higher waves — this can be a real challenge.
EndGame
  • Main: 10
  • Extra: N/A
  • Bonus: N/A
  • Boss: 1
Can you feel it? They're calling for blood. And you have plenty of it!
Don't be such a stick in the mud. The sub-mode tends to live up to its name.

Mr.Gnome is READY to play with you RIGHT NOW!
  • Text Guide:
    While reaching wave 11 of Collapse sub-mode, you get a greeting message 'Follow the trader path and stand right over there'. Only one Trader will be opened up to replenish your inventory. The time for shopping will be increased as well. Before being closed the Gnome will be spawned next to the Trader with appropriate sound- & text- messages. Then you have to think wisely and find the place for your squad to hold on for the entire period of the wave. You will be limited in time, while trying to find a good spot — It is very important to know. Why? — When the wave starts, the safe zone will be triggered, while the Gnome will be thrown away by its holder (even though the holder will die or suicide in-between wave period). Otherwise, the Gnome will be thrown away automatically from player's inventory once the wave starts. The safe zone has its own radius, which is indicated by a green light. When you try to leave the zone, then your health will be immediately decreased to death. You have to stay inside the safe zone as long as possible. Extra wave is supposed to bring much more tactical actions. It is important to note that such wave is different from others not only in ZEDs (you will not get weird ZEDs squads) but also in its inner settings to make it tactical to beat. All other settings are the same as on normal waves.

  • Video Guide:
    https://youtu.be/FAz_f6r3qd4

  • Sandbox Configuration:
The variety of ZEDs is now much extended to make more thrilling game process than before. Also exclusive ZEDs were added. NOTE! All implemented specimens were tested and passed many stages of improving their animations such as: walking, phases of raging and running, spinning, attacking, breaking doors, jumping, dying and so on; the hitbox zones were also reworked for accurate shooting.
  • Perk System Configuration:
A new perk — Gunslinger was implemented to the game. Forget about leveling up over 999 levels day by day. The selection of appropriate perk level is available via Lobby, Trader, ESC-Menu, which were friendly adapted to new visual changes. The maximum level is 6 for every perk as normal. So, your actual Steam perk progression will not be affected by an implemented perk system. Also all known issues related to perk selection and changing — were fixed.
  • Trader Configuration:
A new weapon loadout category was added for Gunslinger. It's filled with accurate dual pistols and pistols for real cowboys. NOTE! All implemented weapons were passed many stages of improving and balancing main features according to waves- & sandbox- configuration. Feel free to try them right now. Combine heavy rifle with a couple of dual pistols or use only dualies for big ZEDs. Additionally, some new weapons are presented in other loadout categories. Some other issues related to correct updating weapon categories — were fixed.
  • Control Configuration:
The current list of public and private console commands was much extended to control the game process effectively. The commands are shown up separately for logged admins (private) and separately for active players (public) via console as well. Here is the actual list of them with a small description:

Command:
Max Players | mutate bhs MP <integer>
Short Description:
The command to set appropriate number of active server slots for the current game session. Before using the command, make sure that the server has no limits for slots more than 6.

Command:
Max Spectators | mutate bhs MS <integer>
Short Description:
The command to set appropriate number of active spectators slots for the current game session. Before using the command, make sure that the server has no limits for spectators slots more than 6. The command allows to remove slots for spectators for the current game session totally.

Command:
List Monsters | mutate bhs LM <string>
Short Description:
The command to shown up the full list of specimen classes, which are used for appropriate Game Type.

Command:
Spawn Monster | mutate bhs SM <integer>
Short Description:
The command to force ZED-spawning from the Monsters List regardless of the game session period: wave time / trader time / wiped out time etc.

Command:
Block Actors | mutate bhs BA <target> <integer>
Short Description:
The command to enable / disable block mode for the <target>.
The following definition for the command:
To enable — 1
To disable — 0
For example, to enable block mode for the appropriate active player on the server, then it's necessary to use the following command: <mutate bhs BA 'in-game session ID' 1>.

Command:
God Mode | mutate bhs GM <target> <integer>
Short Description:
The command to enable / disable god mode for the <target>.
The following definition for the command:
To enable — 1
To disable — 0
For example, to enable god mode for all players on the server, then it's necessary to use the following command: <mutate bhs GM all 1>.

Command:
Full Shield | mutate bhs FS <target>
Short Description:
The command to get body armor by typing <me>. You are free to give armor to any active player by typing <in-game session ID> or give armor to all players on the server by typing <all>.
Also health value will reach 100%.

Command:
Full Ammo | mutate bhs FA <target>
Short Description:
The command to get full ammo by typing <me>. You are free to give full ammo to any active player by typing <in-game session ID> or give full ammo to all players on the server by typing <all>.

Command:
Player Turn | mutate bhs PT <target>
Short Description:
The command to move spectator to the active game session by typing <in-game session ID>.
NOTE! The spectator will be reconnected automatically to the game as an active player.

Command:
Spectator Turn | mutate bhs ST <target>
Short Description:
The command to move an active player to the spectators slots by typing <in-game session ID>.
NOTE! All player's statistics will be saved till end of the game session period.

Command:
Give Inventory | mutate bhs GI <target>
Short Description:
The command to give special weapon loadout according to player's perk regardless of the level by typing <in-game session ID>.

Command:
Remove Inventory | mutate bhs RI <target>
Short Description:
The command to remove weapon loadout of the player completely by typing <in-game session ID>.

Command:
Change Perk | mutate bhs CP <target> <integer>
Short Description:
The command to change the current perk of the player by typing <in-game session ID> and <perk's numeric value> regardless of the game period.
The following definition for list of perks (you can check the list of perks in the ESC-Menu):
FieldMedic — 0
SupportSpecialist — 1
Sharpshooter — 2
Commando — 3
Berserker — 4
Firebug — 5
Demolitions — 6
Gunslinger — 7
NOTE! Perk and level selection is available only via joining as active player to the active game session period (lobby / trader time period / wave period etc.). Perk selection via spectators slots is ignored. Also the informing message 'You are now Perk-Class' — will be shown up instantly, while selecting one. Additionally, other active players on the server will be able to see your selected perk correctly. While selecting the same perk as you set before, then you will get the informing message that it's already active. While selecting perk level, you will be informed as well.

Command:
Change Level | mutate bhs CL <target> <integer>
Short Description:
The command to change the current perk level of the player by typing <in-game session ID> and <level's numeric value> regardless of the game period.

Command:
Teleport Player | mutate bhs TP <target> <location / direction> <integer>
Short Description:
The command to move the player from one location to other by typing <in-game session ID>, then <location / direction> and <direction value>. To move all active players to the user of the command, then it's necessary to use the following command: <mutate bhs TP all me>.

Command:
Restart Wave | mutate bhs RW
Short Description:
The command to restart the current wave. All players will be respawned automatically. WARNING! In the case of using such command you will get the greeting message 'Dirty game session' on the screen. So, think wisely.

Command:
Ressurect Players | mutate bhs RP
Short Description:
The command to ressurect all dead players regardless of the game session period: wave time / trader time / wiped out time etc. WARNING! In the case of using such command you will get the greeting message 'Dirty game session' on the screen. So, think wisely.

Command:
Auto Start | mutate bhs AS
Short Description:
The command to set all players be ready in lobby.

Command:
Trader Time | mutate bhs TT <integer / string>
Short Description:
The command to set appropriate trader time.
The list of available options is shown up below:
To skip the current wave completely — <mutate bhs TT (end)>
To set appropriate time period — <mutate bhs TT 'time'>
The time range is from 1 to 600.

Command:
Force Wave | mutate bhs FW <integer / string>
Short Description:
The command to set appropriate wave (wave state).
The list of available options is shown up below:
To finish the current wave completely — <mutate bhs FW end>
To set appropriate wave — <mutate bhs FW 'wave number'>
To set final wave — <mutate bhs FW final>
To set initial wave — <mutate bhs FW initial>

Command:
Advanced Health | mutate bhs AH <float / integer>
Short Description:
The command to set appropriate ZEDs health. You're allowed to set fractional value and set the ZEDs health value more than 6.
In the case when one player of the squad is dead then the ZEDs health will be (n-1), where 'n' is ZEDs health modificator. In the case when you want to set default ZEDs health value (the value, which is equal to current number of the players on the server at once), then use the command: <mutate bhs AH>.
You can use a static command for all players. This command ignores the deaths of other players on the server at the current game session and ZEDs health will always stay at the same value. For example, for 6 HP you have to use the following command: <mutate bhs AH 6 1>; for 5 HP You have to use the following command: <mutate bhs AH 5 1>.

Command:
Advanced Fakes | mutate bhs AF <float>
Short Description:
The command to add faked players. You're allowed to set fractional value. WARNING! The Command doesn't increase slots for alive players and doesn't change ZEDs settings (head / body health values etc.) for the current game session.

Command:
Give Cash | mutate bhs GC <target> <integer>
Short Description:
The command to get dosh by typing <me> and <the amount of dosh>. You are free to give dosh to any active player by typing <in-game session ID> and <the amount of dosh> or give dosh to all players on the server by typing <all> and <the amount of dosh>. If you use the command without <integer>, then you'll get amount of cash, which is equal to starting.

Command:
Change Name | mutate bhs CN <target> <string>
Short Description:
The command to change name by typing <me> and <string>. You can change name for any active player by typing <in-game session ID> and <string> or change name for all players on the server by typing <all> and <string>.

Command:
Restore Doors | mutate bhs RD
Short Description:
The command to restore all doors on the map regardless of the game session period.

Command:
Close Door | mutate bhs CD <target>
Short Description:
The command to close the door, which is the nearest to the player by typing <mutate bhs CD me> and close all doors on the map by typing <mutate bhs CD all>.

Command:
Indestructible Doors | mutate bhs ID <target> <integer>
Short Description:
The command to make the nearest door to the player indestructible for ZEDs. For example, to block the door completely for ZEDs, then It's necessary to type player's <in-game session ID> (or type appropriate indicator of this command) and type the definition value <integer>. The following definition for the command:
To enable — 1
To disable — 0
The command can be used without <target> and <integer>. In this case, the nearest door to the player will be Indestructible or destructible automatically (depending on the current state of the door). So, ZEDs will ignore the blocked door and go on. Also, you have to be sure that the door is welded (at least 1%).

Command:
Weld Doors | mutate bhs WD <target> <float>
Short Description:
The command to set the weld strength for all doors on the map. For example, to weld the doors completely (100%), then It's necessary to type <mutate bhs WD all 100>.

Command:
Reset Stats | mutate bhs RS
Short Description:
The command to reset your killing statistics totally.

Command:
Lock | mutate bhs LOCK
Short Description:
The command to lock the server's slots.
The same command to unlock the server's slots.

Command:
Status | mutate bhs STATUS
Short Description:
The command to show up all current game session settings: the number of faked players; the ZEDs health settings; max. number of players slots etc.

Command:
Help | mutate bhs HELP
Short Description:
The command to show the list of available game process commands separately for logged admins (private) and active players (public) on the server.

Common Issues:
  • Killing Messages:
  • The lists of streak- & combo- messages were extended and exclusive sound effects were implemented as well. Combo messages were reworked. New fonts were implemented for streak- & combo- messages.
  • A headshot icon is implemented for global messages, while you make a headshot kill, specially for head bodyshot lovers;
  • The streak killings reward system was rebalanced:
    NOTE! Your ammo will be replenished for every weapon in your inventory according to the table below. At least if you have one pipe bomb, then one extra will be added. Other streaks, which are not shown in the table below give no reward effect. Reward effects can be disabled via configuration file completely as well.

    Streak Stage:
    Reward Effect:
    Sick Skills
    +25% Body Armor
    +1 Ammo Pack
    Anarchic
    +50% Body Armor
    +1 Ammo Pack
    Sensational
    +75% Body Armor
    +1 Ammo Pack
    Ultra
    +100% Body Armor
    +1 Ammo Pack
  • Boss Health Bar:
  • While the Boss is being spawned, the timer will be enabled automatically. It shows the full time to defeat the Patriarch. The time for killing depends on the current number of alive players on the server at once. The scaling table is pinned below. In the case, when the Boss is not killed during the time — the squad will be destroyed with head blowing effect.

    Players Num
    Time, sec
    1x
    240
    2x
    270
    3x
    300
    4x
    330
    5x
    360
    6x
    390
    >6
    +15 sec / per 1x
  • HUD / Scoreboard:
  • Exclusive smiles tags were implemented[ibb.co].
    The following list of codes can be found on ESC-Menu as well;
  • All perk icons and player health & armor bars were redesigned[ibb.co];
  • Special icons were implemented to scoreboard instead of text tags, which were tested on different screen resolutions.
  • Slot Machines:
  • New slot cards were implemented to fit the game process:
    • Medic Healing Grenade:
      When your squad is near to death, then immediately use it.
      Big radius and instant heal. Gas damage for ZEDs is included as well.
    • Regeneration:
      Siren scream or husk fireball? — regenerate your health as much as possible. It really can help in difficult situation.
    • Masks:
      A new outfit? — Be the most trendy among ZEDs!
      Now all masks are not crossed with Head-Size card as well.
  • New fonts (card messages & timer), sound- & visual effects for some cards were implemented. Card textures were completely reworked. Other small fixes are included as well.

  • Dance Emoji:
  • Feel free to dance in-between waves while killing fleshpound — sexy dance animations and funny ones are included via special Emoji-Menu. To use Emoji Menuset input <key> emojimenutoggle. NOTE! Logged admins can force dance animations for all active players on the server at once.

    Video Demonstration:
    https://youtu.be/UVLNYZoUlUo

Community General Issues:
Since the release, we would like to inform you that all active servers will be updated as soon as possible. That means they will be disabled for a while. Also we would like to inform you that all local admins settings will be reset on all servers completely. In this way, if you would like to get admin rights (or restore previous ones), then contact with any of admin staff. Passwords will be removed from all servers as well in the nearest future.

Also while detecting any issues, let us know, please. We are open to your ideas and suggestions to improve our servers as well. Let's make international KF community a bit closer. If You would like to support us, then there is the donation board.

Special thanks for the community contribution and developing: SkyWindRushing / CowboyFromHell / Sir Arthur / JD / Bezumie and also to other a great part of players, who took part in testing. Invite your friends, get thrilling emotions and SHAKE YOUR BLOOD!


Best regards,

MADMAX
Servers Operator

Work in Progress: Part 3 — Incoming Release!
  • New design concepts of textures for all Cards were implemented. Special thanks to bezumie. Some concepts are presented below ( the concept in high quality[ibb.co]);
  • New fonts and visual effects were implemented. Special thanks to Sir Arthur. Beta-concept is presented below;
  • New exclusive Cards (for instance, Regeneration mode; "Cowboy mode"; Low gravity mode and etc.), were implemented and old ones were reworked to fit the game process such as extra-abilities; extra-effects; extra-rewards; extra-sounds and so on. The design concepts of textures for some new Cards are presented below. It's not difficult to find them. Special thanks to: SkyWindRushing; Sir Arthur; CowboyFromHell; JD; La-la for hard work and community contribution.
https://steamcommunity.com/sharedfiles/filedetails/?id=2162285319
https://steamcommunity.com/sharedfiles/filedetails/?id=2162285400

The detailed info will be available soon. If you have a wish to take a part in beta-tests then It's necessary to communicate with any of BH developers.

Best regards,
MADMAX
Servers Operator

8 Comments
Rox Oct 3 @ 3:35pm 
3.0 when? !v51
-xO-::-<3- May 3 @ 3:40am 
1 of the best, thanks!
As the author Rodrigo says: "Bloody hell, mi poto hurts!".
NineCatNine Apr 27 @ 12:57pm 
:reheart:
P-Jay Mar 15 @ 12:59pm 
The Artwork Avatar of this Group is so damn amazing, love it :D
lalo Dec 2, 2020 @ 11:50am 
I loved this Christmas logo
Encina[LP] May 27, 2019 @ 3:34pm 
:Fleshpound::Fistofdosh:
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