STEAM GROUP
DST Deathmatch DST DM
STEAM GROUP
DST Deathmatch DST DM
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October 28, 2018
ABOUT DST Deathmatch

DST Deathmatch

Steam Group used to make the Deathmatch testing server in Don't Starve Together appear at the top of the list.

https://discord.gg/FVAtm3QB34
POPULAR DISCUSSIONS
7 Comments
hishdow Mar 15 @ 12:24pm 
turn on the server
Papa Canis Feb 17, 2020 @ 5:11pm 
Maybe a more clean way to do this would be to instead increase remaining players' damage multiplier?
Electroely Feb 17, 2020 @ 12:08pm 
Also, I think 150 hp is good for matches with a large number of players. Any less and players would get obliterated in the middle too easily. Though, I might consider making remaining players' health lower when there's only a few people left, to speed things up a little. I noticed that the majority of the time spent in a lot of matches is between 2 people.
Electroely Feb 17, 2020 @ 12:08pm 
You can mix up someone trying to parry you by going for an anvil smash at an angle you don't normally do (like, I always jump behind my opponent when doing an anvil smash but I'd try doing it in front of them if I think they're going to parry). They can't see how FAR you'll go, only which direction.
I've also been giving the hearthsfire crystals various buffs. While the main reason behind that is to encourage players to collect them, would also help with fighting someone who's holding the blacksmith's edge since they'd have to parry the bomb from whichever angle it's thrown, and even if they successfully parry the thrown projectile they won't reflect any damage towards you.
Papa Canis Feb 15, 2020 @ 7:42pm 
- In Team modes, make characters glow their team color
The little circle underneath a player's feet is really hard to see, especially when it's dark or there's a colorcube (like Full Moon).

- Have a way to disrupt snowballing; A weapon that forces people away from the center.
I recommended something like a large coconade that you can throw and has a HUGE blast radius but explodes after a certain amount of time on the ground. When this is thrown into mid, people there will be forced to evacuate, stopping games from just being a snowball once someone has their hands on mid.
Papa Canis Feb 15, 2020 @ 7:42pm 
I played a good 3 hours of this gamemode and I had a blast for the first two. However, for the third hour everybody on the server adopted the "Sword Parry" meta which really made my experience sink like an anchor.

It has no real counter besides from "not attacking" which is really unfun to play against, and promotes a passive playstyle. I'd suggest something like a much longer cooldown, and/or the ability to only block certain attacks while being vulnerable to others, like the hammer special or spear special (Which is aguably the most skillfull move to hit in the gamemode atm, and it's completely shut down by parry)

Now that salt-fest is over, here are some of my other suggestions:

- Lower the Max HP to 100
A lot of games are really drawn out since it favors kiting, plus having less survivability doesn't matter *too* much since ctrl f attack do less than 10 damage and specials are punishable if you miss.
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