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spoono Jul 18, 2022 @ 10:58am
L4D2 vanilla autoshotgun hands are screwed up
I hope this is the correct discussions section. When I decompile the vanilla l4d2 autoshotgun model and then compile it without making any changes to anything, certain animations have messed up hands.

https://www.youtube.com/watch?v=N-TeQfrHl0k

Here is my .qc: https://pastebin.com/iMtR6igE
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Showing 1-15 of 25 comments
Austin Jul 18, 2022 @ 9:31pm 
Hey, i had those exact same issue and after 6 hours of testing i finally found what caused it.

In the QC file for the L4D2 Viewmodel, there is a Command-Line called $ikchain and also another one called ikrule without the $, but they are placed under each $animation command line, so that can take some time to remove them.

So to make the hands stop twitching like creazy that you showed in you're video, you have to remove every single Command-Line containing $ikchain & ikrule.
You can easliy find them by pressing ctrl + F, and seach for $ikchain & ikrule, then delete the entire line.

Hope this'll Help and to understand, thought im bad at explanation
spoono Jul 19, 2022 @ 3:11pm 
Hey, thank you so much! This worked and I was able to fix the issue! However, now there is a new one... For some reason, the right hand on the deploy animation is weirdly off-set and I don't know why, as I have not edited the animation whatsoever.
https://youtu.be/S87FUPd8mnw

This is the new .qc (Note that I left the ikrule lines for the animations they didn't break because they "stick" the hands to the gun even when looking up and down): https://pastebin.com/ThcRcmhn
Austin Jul 19, 2022 @ 5:56pm 
Hey, i might have a solution for this. I used you're (QC File) from the pastebin link, edited it and deleted all the $ikchain & ikrule only, then tested it ingame.

That seemed to sort with the issue you showed in the video.
Somehow it's the $ikchain & ikrule that breaks/position themselves odd places.
I recommend you remove all $ikchain & ikrule Command-Lines.
Hope this'll help:steamthumbsup:
spoono Jul 20, 2022 @ 4:23am 
Thanks for the help.. It's ALMOST perfect but yet another problem has appeared... The deploy animation gets weirdly offset when looking up and down and the hands in the shooting animation clip into the gun also when looking up and down now?? So strange.
https://www.youtube.com/watch?v=uuwtVi6-bhQ

My .qc is the same, just without the $ikchain and ikrule lines as you told me.
Last edited by spoono; Jul 20, 2022 @ 4:23am
Austin Jul 20, 2022 @ 9:55am 
True, I tested it for myself, Im sure this is where the $ikchain & ikrule comes in play, but because they are off positioned from the start, it'll be a fight on how to correct them again, wich has to be done manually in the QC,

For now, it can only be good as this, untill a new solution appears.
Thought im still trying on how to fix this.

Im glad i could help.
spoono Jul 20, 2022 @ 10:39am 
Thanks anyway, you truly helped me a lot! Maybe one day we will find a solution to this.
Austin Jul 20, 2022 @ 10:42am 
Quick update i got it!
spoono Jul 20, 2022 @ 11:09am 
You did? What is the solution? Please tell me!
Austin Jul 20, 2022 @ 12:18pm 
Here
https://pastebin.pl/view/99e3b4d9
Just ask me if you need help, cause it is quite hard to explain
spoono Jul 20, 2022 @ 12:35pm 
Wow. Thank you so much for everything. I can't believe that you, a complete stranger spent so much of your time helping me.. You are an amazing person!! Again, I'm so thankful for everything you've done!!
Austin Jul 20, 2022 @ 12:42pm 
I Appreciate it, Im glad i could help.
Also i ended up here cause of the exact same reason:steamthumbsup:
spoono Jul 20, 2022 @ 2:27pm 
Okay... I've got it almost figured out. The shooting animations are fine, EVERYTHING is fine. The only problem is the deploy animation. It's still weird when looking up and down. The hands kind of go inside the gun or just float above it.
https://youtu.be/9oenip_yhrI

my .qc: https://pastebin.com/NybU5EzG
Austin Jul 20, 2022 @ 2:48pm 
yea, same, been trying how to fix that thought, still trying
spoono Jul 20, 2022 @ 3:02pm 
Me too.. I wonder if the hands are supposed to be connected to 2 seperate bones? I dunno...
Austin Jul 20, 2022 @ 3:05pm 
Yeah, that's what i been think or the hands are actually connected to the weapon_bone so, it won't be, doing but doubt it.
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Date Posted: Jul 18, 2022 @ 10:58am
Posts: 25