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lol. How did u do that? It is impossible to decompile csgo models
About your problem. It is also impossible to merge skeleton of viewmodel with player's. Can you please tell us how did u decompile t_animations
After that, as I said MilkShape will load only 1 frame. So to fix that, you need Cinema4D and the IOgre plugin. First step is to place the smdpatch.bat inside the folder where all your .smd's are and run it (note: for me it was buggy and made a lot of duplicated like smdpatch_smdpatch_smdpatch_name.smd so be careful when to manually stop it if you experience the same bug). Next step is to import the .smd in Cinema4D with the IOgre plugin. The .smd should be good now (all frames should be there). After that is done, you will need to export the .smd from Cinema4D to some folder, and now MilkShape will read all the frames correctly. But as I said the skeleton will not match with the reference one and that means that the animation will not work unfortunatelly. I am still trying to figuere it out how to fix it but so far I've got no ideas. Any help here is appriciated.
But, ok I fixed the animations now :) Instead of decompiling the tm_phoenix.mdl which has wrong bone naming/ordering I decompiled the tm_phoenix_legacy.mdl which is inside models/player/custom_player/legacy. Now animations work correctly. (You still need to import them to Cinema4D and export them).