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I had to tediously add "end" to the last line of each of these files, then finally I was met with another "overflowed g_numsources" error for having too many SMD's from the QC file. But this was a simple decompile/recompile of the default Bill model from l4d2...
I already know about Starter Kits survivors and I noticed some DMX's & SMD's survivors animations but it seems each survivor doesn't contains full set of these anims. For example, Zoey's Starter Kits doesn't include "AimMatrix_*" anims, where should I got them? ;(
I'm looking for the answers.
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BTW, I have noticed that you trying to include, create and add all fixes for L4D1 survivors (Miscellaneous Survivors Fixes), great job. ;)
I'm doing the same job, but as basis I'm using NoaJM fixes.
Unfortunately, I'm recently starting to learn about modelling, so sometimes I can't understand how working some functions. ;)
I'm in the same boat, to be honest. I'm still trying to reverse engineer what others have done, and trying to stitch all of them together without compatibility errors. There are many bugs with the survivor's animations and animations happen to be my biggest road block at the moment. :/
NoaJM's anim fixes seem to be the best anyone has put together so far. Unfortunately, his work seems to be abandoned for now, and I think our best bet is to get into contact with him directly, if possible.
Unfortunately that might be the only option at the moment, but thanks for your help. :)
Actually, this doesn't quite solve the problem. Even though it lets you finish compiling, if you decompiled the anims using crowbar, the anims will still be broken. You'll have to use studiocompiler or a similar tool instead.