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The inertia for all the bones is set to 2. The ragdoll has 1 neck bone and a left and right collarbone, but I've assigned all of those to parts of my collision model. The only bones that I haven't assigned to anything are the skirt, hair, eyes and tongue.
I will say that this is my first time doing this, and my first time ever touching blender, so I'm a little lost.
I deleted the neck, collar, tongue, hair, and skirt bones, redid the physics constraits and set the intertia to 10. It's pretty stable now but still slightly twitchy if you move it wrong. I think I'm on the right track.
example usage:
allowing only main body parts to collide amongst themselves means minor bones (such as skirt bones) might stop spazzing as they won't constantly try to collide with each other