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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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[HELP] QC code
So, i want to rig THIS MODELS using blender.
Im decompile mdl to smd files and imported to blender.
Import skeleton from another model and corrected all. IMAGE[media.discordapp.net](clck)
Now export all to new smd and some need to re-code QC file. I'm use a original QC file and via Crowbar use "Define Bones". Paste bones to QC file and compile now my rigged models, but i've got THIS[media.discordapp.net], THIS[media.discordapp.net] and THIS[media.discordapp.net].
If open QC file in Blender, i've got THIS[media.discordapp.net].
HELP PLS, how to fix it?
THIS IS QC FILES[github.com]
Last edited by Адмирал ясен хуй; Jan 8, 2021 @ 7:12am
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Showing 1-2 of 2 comments
Sandslash Jan 29, 2021 @ 7:18pm 
Looks like the issues lie with your rigging rather than the skeleton itself. You'll need to correctly skin it.
Originally posted by Sandslash:
Looks like the issues lie with your rigging rather than the skeleton itself. You'll need to correctly skin it.
I fixed it, need to a correctly paint weight
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Showing 1-2 of 2 comments
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Date Posted: Jan 8, 2021 @ 6:23am
Posts: 2