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I found info but i dont know exactly what i need to do.
https://developer.valvesoftware.com/wiki/$sequence
https://developer.valvesoftware.com/wiki/QC_Commands#.24sequence_options
should i follow this tutorial?
https://sites.google.com/site/zeqmacaw/tutorials/includemodel-trick
Please a little bit more of help, i just want to do a door smaller :(
$sequence "idle" {
"modelname_anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
}
To get the anims data, follow step 1b of this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=731072187
Thanks but we are trying to create a sequence becouse the file didnt have a sequence, isnt it?
But it should have, becouse it is a door, a door that is working so...
In this picture i choose the door01_left.mdl from the list and i extract it https://ibb.co/MkmSQ2d
but should i put the rest of the files together? maybe the animations are there
I already show you, it was just this xd
// Created by Crowbar 0.56
$modelname "props_c17/door01_izquierda.mdl"
Okay thank you. I can pass you the file or something if you need ;)
https://imgur.com/a/bWBTRW2
The thing is, if the point 1B that you told me, the point is to create a sequence/anim file, which is .smd , why it get the $sequence data from the other files around when i decompile like .vtx .phy .vvd
Noobs problems, but thank you very much much, i can continue now with the map ;)
I show it in this video, https://youtu.be/7R8r6wsRDlA