STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
859
IN-GAME
6,515
ONLINE
Founded
October 26, 2013
Language
English
Espinete87 Dec 31, 2018 @ 6:21pm
Error compiling, "model has no sequences"
Hello guys, i have a error when compile, i dont know how to fix it :(

Im stuck building my map becouse i need to resize the doors, so lets see if you could give me a hand to fix this problem please.

"ERROR: model has no sequences
ERROR: Aborted Processing on 'props_c17/door01_izquierda.mdl'
Crowbar: Deleted empty temporary compile folder "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\props_c17"
... Compiling ".\door01_left.qc" finished. Check above for any errors.
"

The thing is, im taking the .mdl file from a .vpk file throught gcfscape due the model is inside https://ibb.co/Gkd8Mg7
When i load i take hl2_misc_dir https://ibb.co/qMdcJf9 i dont know if this is correct.

Then i choose the door01_left.mdl from the list and i extract it. https://ibb.co/MkmSQ2d

Then i open it with Crowbar and decompile for get the QC. file, then i open it with notepadd++
and i add $scale 0.8 and change the door01_left.mdl for this one below
// Created by Crowbar 0.56

$scale 0.8

$modelname "props_c17/door01_izquierda.mdl"

I just want to rescale the model like i did before with a prop_dynamic.

Then when im going to compile it, i have the damn error!

Compiling with Crowbar 0.56: "D:\Juegos\Decompilador\Crowbar Decompilaciones\door\door01_left.qc" ...

Compiling ".\door01_left.qc" ...
Output from compiler "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
qdir: "d:\juegos\decompilador\crowbar decompilaciones\door\"
gamedir: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\"
g_path: "door01_left.qc"
Building binary model files...
Working on "door01_left.qc"
ERROR: model has no sequences
ERROR: Aborted Processing on 'props_c17/door01_izquierda.mdl'
Crowbar: Deleted empty temporary compile folder "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\props_c17"
... Compiling ".\door01_left.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.56: "D:\Juegos\Decompilador\Crowbar Decompilaciones\door\door01_left.qc" finished.


Whats wrong guys? how to fix it please?
Last edited by Espinete87; Dec 31, 2018 @ 6:23pm
< >
Showing 1-14 of 14 comments
green Dec 31, 2018 @ 6:26pm 
Your .QC has no $sequence line.
Espinete87 Jan 1, 2019 @ 6:30am 
Originally posted by Hunter in the Green Vest:
Your .QC has no $sequence line.
Thanks for answer, but... how to fix it? why it doesnt have $sequence? is becouse i did something wrong? or is normal and i need to add something like "$sequence idle "myfirstmodel-ref.smd" but i dont know what im doing i copy and paste like a parrot xd
I found info but i dont know exactly what i need to do.
https://developer.valvesoftware.com/wiki/$sequence
https://developer.valvesoftware.com/wiki/QC_Commands#.24sequence_options

should i follow this tutorial?
https://sites.google.com/site/zeqmacaw/tutorials/includemodel-trick

Please a little bit more of help, i just want to do a door smaller :(
Last edited by Espinete87; Jan 1, 2019 @ 6:37am
green Jan 1, 2019 @ 8:22am 
Of course. You could scale the door in Blender, but you'd still need a sequence. A typical sequence for a prop would look like:

$sequence "idle" {
"modelname_anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
}

To get the anims data, follow step 1b of this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=731072187
Last edited by green; Jan 1, 2019 @ 8:22am
Espinete87 Jan 2, 2019 @ 10:37am 
Originally posted by Hunter in the Green Vest:
Of course. You could scale the door in Blender, but you'd still need a sequence. A typical sequence for a prop would look like:

$sequence "idle" {
"modelname_anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
}

To get the anims data, follow step 1b of this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=731072187

Thanks but we are trying to create a sequence becouse the file didnt have a sequence, isnt it?
But it should have, becouse it is a door, a door that is working so...
In this picture i choose the door01_left.mdl from the list and i extract it https://ibb.co/MkmSQ2d
but should i put the rest of the files together? maybe the animations are there
green Jan 2, 2019 @ 10:53am 
Show me the .QC file of the decompiled door. We'll see if the door has a sequence, in there.
Espinete87 Jan 2, 2019 @ 1:28pm 
Originally posted by Hunter in the Green Vest:
Show me the .QC file of the decompiled door. We'll see if the door has a sequence, in there.

I already show you, it was just this xd

// Created by Crowbar 0.56

$modelname "props_c17/door01_izquierda.mdl"
green Jan 2, 2019 @ 1:38pm 
Originally posted by Espinete87:
Originally posted by Hunter in the Green Vest:
Show me the .QC file of the decompiled door. We'll see if the door has a sequence, in there.

I already show you, it was just this xd

// Created by Crowbar 0.56

$modelname "props_c17/door01_izquierda.mdl"
I find this a little hard to believe. It couldn't have compiled without any sequences, at least from my knowledge. I'm not calling you a liar or anything, I just think perhaps there was some mishap somewhere. I'm gonna try and decompile the model myself, and I'll tell you what I find.
Espinete87 Jan 3, 2019 @ 6:10am 
Originally posted by Hunter in the Green Vest:
Originally posted by Espinete87:

I already show you, it was just this xd

// Created by Crowbar 0.56

$modelname "props_c17/door01_izquierda.mdl"
I find this a little hard to believe. It couldn't have compiled without any sequences, at least from my knowledge. I'm not calling you a liar or anything, I just think perhaps there was some mishap somewhere. I'm gonna try and decompile the model myself, and I'll tell you what I find.

Okay thank you. I can pass you the file or something if you need ;)
green Jan 3, 2019 @ 3:10pm 
Hey, sorry for the late reply. Yes, the extracted door does have a sequence. In fact, it has 4 sequences. Here's the .SMDs of the sequences shown, as well as the $sequence lines in the .QC:

https://imgur.com/a/bWBTRW2
Espinete87 Jan 4, 2019 @ 4:14am 
Originally posted by Hunter in the Green Vest:
Hey, sorry for the late reply. Yes, the extracted door does have a sequence. In fact, it has 4 sequences. Here's the .SMDs of the sequences shown, as well as the $sequence lines in the .QC:

https://imgur.com/a/bWBTRW2
Mmm i know what happened, when i decompile the .mdl it was alone in the folder, but after it i tried to put it with the rest of the door01_left files and it works! it came with the sequence, so i dont need to create animation etc. I can do what i need! Thanks! :D

The thing is, if the point 1B that you told me, the point is to create a sequence/anim file, which is .smd , why it get the $sequence data from the other files around when i decompile like .vtx .phy .vvd
green Jan 4, 2019 @ 8:38am 
Originally posted by Espinete87:
Originally posted by Hunter in the Green Vest:
Hey, sorry for the late reply. Yes, the extracted door does have a sequence. In fact, it has 4 sequences. Here's the .SMDs of the sequences shown, as well as the $sequence lines in the .QC:

https://imgur.com/a/bWBTRW2
Mmm i know what happened, when i decompile the .mdl it was alone in the folder, but after it i tried to put it with the rest of the door01_left files and it works! it came with the sequence, so i dont need to create animation etc. I can do what i need! Thanks! :D

The thing is, if the point 1B that you told me, the point is to create a sequence/anim file, which is .smd , why it get the $sequence data from the other files around when i decompile like .vtx .phy .vvd
I'm not quite sure what you mean about the latter part. From GCFSape, I exported the .mdl, .vtx (90, 80, sw), and vvd to a folder. There, I decompiled the .mdl file in Crowbar, and that gave me the anims .smd files.
Espinete87 Jan 5, 2019 @ 6:59am 
Originally posted by Hunter in the Green Vest:
Originally posted by Espinete87:
Mmm i know what happened, when i decompile the .mdl it was alone in the folder, but after it i tried to put it with the rest of the door01_left files and it works! it came with the sequence, so i dont need to create animation etc. I can do what i need! Thanks! :D

The thing is, if the point 1B that you told me, the point is to create a sequence/anim file, which is .smd , why it get the $sequence data from the other files around when i decompile like .vtx .phy .vvd
I'm not quite sure what you mean about the latter part. From GCFSape, I exported the .mdl, .vtx (90, 80, sw), and vvd to a folder. There, I decompiled the .mdl file in Crowbar, and that gave me the anims .smd files.
Yes you exported the .mdl .vtx etc all files, i just imported the .mdl... i didnt know that it needs the other >.<
Noobs problems, but thank you very much much, i can continue now with the map ;)

I show it in this video, https://youtu.be/7R8r6wsRDlA
green Jan 5, 2019 @ 10:43am 
Aye, glad it was an easy fix!
Hainsworth Feb 18, 2021 @ 5:12am 
I've been having this issue too, but the portal_door_combined model doesn't have any sequences to begin with. I'm trying to make a custom door, rename it portal_door_combined_HD, but it's coming back with this issue.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Dec 31, 2018 @ 6:21pm
Posts: 14