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https://github.com/REDxEYE/io_texture_VTF
You can then reference the textures you imported in the mesh materials.
https://www.youtube.com/watch?v=Kl_Au5Bc6-g
Follow this and only add the Image Texture node and open the image from it, you don't need the other nodes in this case.
One other thing: I have .smd and .qc models, and I'm using the .qc model. Does that make a difference?
You need to first use the addon from the first post to import the VTFs (File->Import->), then click the small arrow button on the image texture node, next to the browse button, and select the image you just imported.
1. I have 5 .vmt files: alpha, body, upper_fin, lower_fin, and wings. Are they important?
2. There are _b and _c files vtf files for attach, body, upper_fin, and lower_fin. Can I get them all on the model?
3. I'm having some issues with the wings. I can only get 1 texture on 'em, and it's coming out all botched up. How can I fix this?
What do you mean it's coming up botched? Can you provide an image?