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Crowbar [Source Engine Modding Tool] CrowbarTool
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Crowbar [Source Engine Modding Tool] CrowbarTool
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ARCQ Oct 10, 2018 @ 1:40pm
Textures Missing?
I used Crowbar to extract the models for the Dark CPUs from Megadimension Neptunia VII, but when I open them in Blender, they don't have the textures on them. Is there any way to get the textures?
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Showing 1-10 of 10 comments
Momo Oct 10, 2018 @ 3:14pm 
You should switch the renderer to Blender Cycles then either use VTFEdit to convert them into a format Blender reads by default (PNG, TGA) or use a Blender addon to import the VTFs directly:
https://github.com/REDxEYE/io_texture_VTF

You can then reference the textures you imported in the mesh materials.
ARCQ Oct 11, 2018 @ 12:52pm 
Sorry, this is my first time doing this, but how exactly do I reference the textures? I'm kind of a noob :\
Momo Oct 11, 2018 @ 10:09pm 
There are plenty of guides out there that explain it much better than I ever will, for example:
https://www.youtube.com/watch?v=Kl_Au5Bc6-g

Follow this and only add the Image Texture node and open the image from it, you don't need the other nodes in this case.
ARCQ Oct 13, 2018 @ 12:54pm 
It's not showing the VTF files when I try to add the texture to the node. (Add Image Texture)
One other thing: I have .smd and .qc models, and I'm using the .qc model. Does that make a difference?
Last edited by ARCQ; Oct 13, 2018 @ 1:13pm
Momo Oct 13, 2018 @ 10:32pm 
The QC is not a model, it's a script that explains to the compiler which models files to use and how to compile them. It should be fine, yes.

You need to first use the addon from the first post to import the VTFs (File->Import->), then click the small arrow button on the image texture node, next to the browse button, and select the image you just imported.
ARCQ Oct 14, 2018 @ 4:13pm 
That works! Now, there are multiple materials for the model. Is it possible to include them all with this method?
Momo Oct 14, 2018 @ 4:19pm 
You would simply need to go through every material and repeat the process(Import the VTF, add an image texture node, link the imported texture to the node and then the node to the shader).
ARCQ Oct 14, 2018 @ 4:29pm 
Some other stuff:
1. I have 5 .vmt files: alpha, body, upper_fin, lower_fin, and wings. Are they important?
2. There are _b and _c files vtf files for attach, body, upper_fin, and lower_fin. Can I get them all on the model?
3. I'm having some issues with the wings. I can only get 1 texture on 'em, and it's coming out all botched up. How can I fix this?
Last edited by ARCQ; Oct 14, 2018 @ 4:37pm
Momo Oct 23, 2018 @ 12:42pm 
VMT files are for materials. I do recommend you read the Valve Developer Community pages for them and the VTFs so we're on the same page.
What do you mean it's coming up botched? Can you provide an image?
JutterBox Nov 19, 2020 @ 7:02pm 
Originally posted by Momo:
There are plenty of guides out there that explain it much better than I ever will, for example:
https://www.youtube.com/watch?v=Kl_Au5Bc6-g

Follow this and only add the Image Texture node and open the image from it, you don't need the other nodes in this case.
nah cycles is bad use bLeNdEr InTeRnAl /eEvE
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Date Posted: Oct 10, 2018 @ 1:40pm
Posts: 10