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Help with Collisionmodel to Props
Hello

how can i do to make that there are no colisionmodel in the midel of my circle prop??

i want collision on the outer ring of my Circle ring but not in the middle, like a tube you can crawl trough

When i have compiled it it makse the inside a solid colision model!!




What command do i need in my QC.file?


$collisionmodel "circkel_01.smd"
{

$convex dont work
$maxconvexpieces (X nr) dont work

}


$collisionmodel "circkel_01.smd"
{

$concave dont work
$maxconvexpieces (X nr) dont work

}




Last edited by Retro_synthwave; Jul 23, 2019 @ 1:22pm
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Showing 1-15 of 21 comments
green Jul 23, 2019 @ 1:04pm 
If you don't want any collision data in your model, you should remove any $collisionjoints or $collisionmodel lines from the .QC.
Retro_synthwave Jul 23, 2019 @ 1:20pm 
no you missunderstand i want collision on the outerring of my Circle..... my no collision in the midle....
green Jul 23, 2019 @ 1:22pm 
Can you send me a picture?
Retro_synthwave Jul 23, 2019 @ 1:23pm 
how?
green Jul 23, 2019 @ 1:24pm 
Press "print screen", paste that into Paint, save, upload that to Imgur, and share the link here.
green Jul 23, 2019 @ 1:28pm 
Right, thanks. What's the problem though? The physics (or what I think is the physics-- the red lines?) seems to be centered (in the middle).
Retro_synthwave Jul 23, 2019 @ 1:30pm 
i dont want the red lines in the middle, no collision in the middle, inside of the black circle
Retro_synthwave Jul 23, 2019 @ 1:32pm 
the circle is one objec in Blender (3D softwear), maybe i have to breake up it into multiple boxes the goes around circle, if you understand me??
green Jul 23, 2019 @ 1:32pm 
Originally posted by Retro Sunset:
i dont want the red lines in the middle, no collision in the middle, inside of the black circle
Then you'll need to edit the physics model in a 3d editor, like Blender.
Retro_synthwave Jul 23, 2019 @ 1:33pm 
ah okey but how is the mesh supposed to be in blender??
green Jul 23, 2019 @ 1:36pm 
Originally posted by Retro Sunset:
ah okey but how is the mesh supposed to be in blender??
How to import the mesh in Blender? You have to use the Source plugin for it.

https://developer.valvesoftware.com/wiki/Blender_Source_Tools
Retro_synthwave Jul 23, 2019 @ 1:45pm 
i already have source tools, i meant how i am supposed to make the meash in blender, ( i made the mesh fro the begining in blender..) what techniques i should use inside blender to make the meashthe way source wants it so it fits my idé with a hollow inisde
green Jul 23, 2019 @ 2:05pm 
You can use the knife tool to cut a circle out.
xdshot Jul 23, 2019 @ 3:30pm 
$concave
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Date Posted: Jul 23, 2019 @ 12:55pm
Posts: 21