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Crowbar [Source Engine Modding Tool] CrowbarTool
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UberTheMeh Jun 12, 2019 @ 2:42am
HELP!! ***ERROR*** Model attempted to load one or more VMTs it can't find.
im trying to import my blender character model to SFM through compiling the .dmx file but when i open the compiled .mdl in HSMV the textures won't load. There is an error in the model-VMTs loaded section that says: ***ERROR*** Model attempted to load one or more VMTs it can't find. I named the VMTs, VTFs, and the blender materials all the same, and checked if the VMTs looked like this-

"VertexlitGeneric"
{
"$basetexture" "models/[my username]/[model name]/[texture name]"
}

-without any typos or spaces between the names. Same with the QC $cdmaterials which look like this:

$cdmaterials ""
$cdmaterials "models\[my username]\[model name]\"

I'll upload the VMT and the QC (and others) if anyone wants to look at the whole thing.
I literally spent hours trying to fix this but nothing seems to work.
Last edited by UberTheMeh; Jun 12, 2019 @ 2:43am
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Showing 1-8 of 8 comments
green Jun 12, 2019 @ 8:00am 
Try getting rid of the $cdmaterials "" and change the other $cdmaterials to "$cdmaterials "models/[my username]/[model name]/"

Also, to have the materials show up in HLMV, you'll need to put the materials in the base materials folder of the main software (in this case, SFM). I *believe* this is the usermod folder for SFM. Just do be careful putting stuff in there, as it can cause problems.

You can also try using another Source game's HLMV for this, like Garry's Mod or Team Fortress 2.
UberTheMeh Jun 12, 2019 @ 8:23am 
Originally posted by Hunter in the Green Vest:
Try getting rid of the $cdmaterials "" and change the other $cdmaterials to "$cdmaterials "models/[my username]/[model name]/"

i did and it didn't work. :(


Originally posted by Hunter in the Green Vest:
Also, to have the materials show up in HLMV, you'll need to put the materials in the base materials folder of the main software (in this case, SFM). I *believe* this is the usermod folder for SFM. Just do be careful putting stuff in there, as it can cause problems.

the VMTs and VTFs were in

C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\[username]\[model name]

so i moved those to

C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models

and i also edited the VMTs and the QC to be routed to that folder just inc ase

still doesnt work :(((
green Jun 12, 2019 @ 8:28am 
Hmm..The only thing I can think of is that there might be some misspelling of whatever [username] is and whatever [model name] is. You need to make sure the directory given in the .QC is the exact same as the given directory in the VMT(s) and that the material/texture files are there in that exact directory.

Do the materials work in SFM?
UberTheMeh Jun 12, 2019 @ 8:32am 
Originally posted by Hunter in the Green Vest:
Hmm..The only thing I can think of is that there might be some misspelling of whatever [username] is and whatever [model name] is. You need to make sure the directory given in the .QC is the exact same as the given directory in the VMT(s) and that the material/texture files are there in that exact directory.

Do the materials work in SFM?

I'll check if there's any typos again but i doubt it...
also no, the materials does not show up in the SFM either
green Jun 12, 2019 @ 8:35am 
Originally posted by Uber the Man:

I'll check if there's any typos again but i doubt it...
also no, the materials does not show up in the SFM either
Hmm..Quite curious. Double check the material names given in Blender, too.
UberTheMeh Jun 12, 2019 @ 8:41am 
Originally posted by Hunter in the Green Vest:
Originally posted by Uber the Man:

I'll check if there's any typos again but i doubt it...
also no, the materials does not show up in the SFM either
Hmm..Quite curious. Double check the material names given in Blender, too.

checked it. still don't see any typos.
some objects on my model share the same material but i also highly doubt thats the problem since the objects that doesnt have any sharing materials doesn't work either.

i'll upload the .blend file and the QC, VMTs, VTFs, and other files if anyone wants to take a closer look
Wolffy Nov 9, 2024 @ 11:10pm 
It has been a while, any fix to this? recently came across the same issue after editing a model in blender, exporting it, compiling, then loading it into SFM to find it missing textures, no body groups, but all the bones and flexes work.

A friend of mine took my files and did the same thing and got his to work, but comparing QC files they are 100% the same, even used his but still comes out broken. I don't understand why but nothing is different, the file paths should be the same as the original model before editing because I simply used its QC file with only a few changes to the model name so it doesn't override the original model.
green Nov 10, 2024 @ 7:49am 
Originally posted by Wolffy:
It has been a while, any fix to this? recently came across the same issue after editing a model in blender, exporting it, compiling, then loading it into SFM to find it missing textures, no body groups, but all the bones and flexes work.

A friend of mine took my files and did the same thing and got his to work, but comparing QC files they are 100% the same, even used his but still comes out broken. I don't understand why but nothing is different, the file paths should be the same as the original model before editing because I simply used its QC file with only a few changes to the model name so it doesn't override the original model.
If he got it to work, but you can't, then it's obviously something on your end. Quadruple check to make sure everything is in it's right place. Letter to letter, compare the directories.
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