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Also, to have the materials show up in HLMV, you'll need to put the materials in the base materials folder of the main software (in this case, SFM). I *believe* this is the usermod folder for SFM. Just do be careful putting stuff in there, as it can cause problems.
You can also try using another Source game's HLMV for this, like Garry's Mod or Team Fortress 2.
i did and it didn't work. :(
the VMTs and VTFs were in
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\[username]\[model name]
so i moved those to
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models
and i also edited the VMTs and the QC to be routed to that folder just inc ase
still doesnt work :(((
Do the materials work in SFM?
I'll check if there's any typos again but i doubt it...
also no, the materials does not show up in the SFM either
checked it. still don't see any typos.
some objects on my model share the same material but i also highly doubt thats the problem since the objects that doesnt have any sharing materials doesn't work either.
i'll upload the .blend file and the QC, VMTs, VTFs, and other files if anyone wants to take a closer look
A friend of mine took my files and did the same thing and got his to work, but comparing QC files they are 100% the same, even used his but still comes out broken. I don't understand why but nothing is different, the file paths should be the same as the original model before editing because I simply used its QC file with only a few changes to the model name so it doesn't override the original model.