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Crew:Expendable C:EG
STEAM GROUP
Crew:Expendable C:EG
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ABOUT Crew:Expendable

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Crew: Expendable Reveal/Teaser Trailer!!!

Greetings, researchers! We'd like to introduce you to our up-and-coming game, Crew:Expendable. This game has been in development for roughly 20 months now and has been a wild ride for the four of us here at Lifestream Games. But first, a little bit about us. We're 4 passionate gamers and close friends who decided we had no more excuses not to pursue our passion for games, given all the tools that are available these days, and make something that we've wanted to play for a long time now. The game has been worked on daily since its first iteration in October of 2024 and has undergone a few iterations. What you are seeing here is the first look of our game and where we're at in development and in our road map.

 

So, what is Crew: Expendable exactly? It is a co-op (up to 7 players) Sci-Fi horror game with a bit of social deduction. You and 6 of your friends will be deployed to the recently abandoned Hesperides Station, where you will investigate what happened, gather loot, perform various tasks, all while avoiding the hyper-aggressive and cunning Synthetic Alien Lifeform (Or S.A.L. for short) on board. But SAL isn't the only threat. The evil corporation, Oroboros, which hired your team in the first place, has made a lucrative deal with one of your crew to ensure their illegal research doesn't go to waste and keep SAL alive, by any means necessary.

 

SAL and Hesperides are only the first pairing on our roadmap. As we work on the game through Early Access, we will be releasing more Station variants, scenarios, and Threats for the crew to deal with. For now, you will have to figure out how to deal with SAL. As you work on tasks and gather salvage, SAL will roam the tunnels underneath the station and can pop up almost anywhere. Once it has its sights set on you, you will find it very difficult to get away from it. Weapons will act as a good deterrent early on in a run, but the longer you take, the more it learns and realizes that the few weapons you find on board don't pose too much of a threat, and it will grow more aggressive as time passes.

 

We've still got a lot of work ahead of us, but we will be posting often. Our plan is to have two types of main posts you can expect: A deep dive into mechanics and a dev log going over internal updates, challenges, and sneak peeks into the back end. That's all for now, see you guys soon!

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Founded
May 25
Language
English
Location
United States