Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At least the first part to figure out how to configure the SDK correctly. Personally I haven't used icyeyes' SDK launcher.
(I have a small SSD drive for my main drive and a huge HDD for storage). Once I moved the game from my K drive to my C drive everything ran smoothly. (And then when I found out that I only had like a few hundred mbs to spair on the C drive I quickly moved TF2 with steammover back to my K drive and it still works... Confusing as hell but it works...)
So I have two tiny questions... How do I get two models in the model viewer at the same time? (ex: the Pyro model with my workshop hat)
Second question is how do I greyscale the character wearing the item so the workshop item is the focus?
Making the player greyscale will require you to actually make a greyscale texture of the character and place it in your clientside files so that the hlmv reads the greyscale texture instead of the color on in the vpk.