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Questions about siloettes
Yeah I've been having this issue with the SDK model viewer. I can open my workshop items just fine however I'm unable to open any of the character models from tf2. This causes some issues for me when I want to have my hat/ misc. item on a greyscale image of the the character for my backpack icon. I'ver been able to get around this issue by using photoshop to composite the modelv iewer image of my hat with the greyscale figure I rendered in Blender... But this is time consuming and I feel a bit sloppy.

I am using Icyeyes TF2 SDK launcher and can get the program running just fine. I can import my items through "Load Model" but I just can't import the game's characters... I select "(Steam) Load model" and it gives me the file brouser however when I select the "player" folder I get the error message. "File models\player doesn't exist.

I hope there is a solution to this problem... ANd I hope I gave you enough information... I would really appeciate your input. Thanks.
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Showing 1-4 of 4 comments
HellJumper Sep 14, 2013 @ 5:44pm 
It might be that you haven't configured the SDK to look for files in the correct folder (after the steam pipe system was implemented). I would suggest taking a look at this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=157717488

At least the first part to figure out how to configure the SDK correctly. Personally I haven't used icyeyes' SDK launcher.
Well I got the source SDK working without the launcher. ^_^ yeah I tried the configuring the Gameinfo text and the file paths like you stated in your tutorial but was having issues with the program running... My only guess why it didn't work then was that TF2 was not on my C drive...
(I have a small SSD drive for my main drive and a huge HDD for storage). Once I moved the game from my K drive to my C drive everything ran smoothly. (And then when I found out that I only had like a few hundred mbs to spair on the C drive I quickly moved TF2 with steammover back to my K drive and it still works... Confusing as hell but it works...)

So I have two tiny questions... How do I get two models in the model viewer at the same time? (ex: the Pyro model with my workshop hat)

Second question is how do I greyscale the character wearing the item so the workshop item is the focus?

HellJumper Sep 15, 2013 @ 1:35pm 
First load in the player model by going to file > load model. Then load in your item by going to file > load weapon.

Making the player greyscale will require you to actually make a greyscale texture of the character and place it in your clientside files so that the hlmv reads the greyscale texture instead of the color on in the vpk.
Thanks a bunch. Shame there is no clay render as they have for Blender.
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