安裝 Steam						
					
				
				
									登入
											 | 
						語言
						
																																					簡體中文
																																							日本語(日文)
																													한국어(韓文)
																													ไทย(泰文)
																													Български(保加利亞文)
																													Čeština(捷克文)
																													Dansk(丹麥文)
																													Deutsch(德文)
																													English(英文)
																													Español - España(西班牙文 - 西班牙)
																													Español - Latinoamérica(西班牙文 - 拉丁美洲)
																													Ελληνικά(希臘文)
																													Français(法文)
																													Italiano(義大利文)
																													Bahasa Indonesia(印尼語)
																													Magyar(匈牙利文)
																													Nederlands(荷蘭文)
																													Norsk(挪威文)
																													Polski(波蘭文)
																													Português(葡萄牙文 - 葡萄牙)
																													Português - Brasil(葡萄牙文 - 巴西)
																													Română(羅馬尼亞文)
																													Русский(俄文)
																													Suomi(芬蘭文)
																													Svenska(瑞典文)
																													Türkçe(土耳其文)
																													tiếng Việt(越南文)
																													Українська(烏克蘭文)
																									回報翻譯問題
							
						
 
											 
													 
											 
			
 
					 討論區規矩與守則
 討論區規矩與守則 1
 1							
 檢舉此篇文章
 檢舉此篇文章


At least the first part to figure out how to configure the SDK correctly. Personally I haven't used icyeyes' SDK launcher.
(I have a small SSD drive for my main drive and a huge HDD for storage). Once I moved the game from my K drive to my C drive everything ran smoothly. (And then when I found out that I only had like a few hundred mbs to spair on the C drive I quickly moved TF2 with steammover back to my K drive and it still works... Confusing as hell but it works...)
So I have two tiny questions... How do I get two models in the model viewer at the same time? (ex: the Pyro model with my workshop hat)
Second question is how do I greyscale the character wearing the item so the workshop item is the focus?
Making the player greyscale will require you to actually make a greyscale texture of the character and place it in your clientside files so that the hlmv reads the greyscale texture instead of the color on in the vpk.