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Fafhrd Oct 24, 2013 @ 7:10pm
Getting .mdls compiled by TF2's importer to work in Source FilmMaker
How? I've made a badge, compiled it with the TF2 importer, and it works fine in TF2, previews perfectly in-game and loads in TF2 Modelviewer with no problems. I take all the necessary files and put them in usermod in SFM in the correct folder structure (I'm pretty sure: .mdl, .vtx, and .vvd in usermod\models\[itemname], .vmt and .vtfs in usermod\materials\models\[itemname]), and it doesn't work in SFM. If I try to load the item in SFM itself, it's invisible, except for the bone, if I try to load it with the hlmv.exe in SFM's \bin folder, I get 'error loading model.'

Is there a step I'm missing somewhere?
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HellJumper Oct 24, 2013 @ 7:24pm 
Don't put it in the usermod folder. Put it in the C:\Program Files\Steam\SteamApps\common\SourceFilmmaker\game\tf\ folder. Make sure that your folder structure matches exactly how it is in the Team Fortress 2 folder (otherwise the engine won't be able to find the .vmt file).
Fafhrd Oct 24, 2013 @ 7:43pm 
Ah! That worked (though model viewer still errors on it, but that doesn't matter). Cheers!
Last edited by Fafhrd; Oct 24, 2013 @ 7:44pm
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