STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
35
I SPIL
239
ONLINE
Grundlagt:
16. oktober 2012
Sprog:
Engelsk
Lokation:
United States 
Fafhrd 24. okt. 2013 kl. 19:10
Getting .mdls compiled by TF2's importer to work in Source FilmMaker
How? I've made a badge, compiled it with the TF2 importer, and it works fine in TF2, previews perfectly in-game and loads in TF2 Modelviewer with no problems. I take all the necessary files and put them in usermod in SFM in the correct folder structure (I'm pretty sure: .mdl, .vtx, and .vvd in usermod\models\[itemname], .vmt and .vtfs in usermod\materials\models\[itemname]), and it doesn't work in SFM. If I try to load the item in SFM itself, it's invisible, except for the bone, if I try to load it with the hlmv.exe in SFM's \bin folder, I get 'error loading model.'

Is there a step I'm missing somewhere?
< >
Viser 1-2 af 2 kommentarer
HellJumper 24. okt. 2013 kl. 19:24 
Don't put it in the usermod folder. Put it in the C:\Program Files\Steam\SteamApps\common\SourceFilmmaker\game\tf\ folder. Make sure that your folder structure matches exactly how it is in the Team Fortress 2 folder (otherwise the engine won't be able to find the .vmt file).
Fafhrd 24. okt. 2013 kl. 19:43 
Ah! That worked (though model viewer still errors on it, but that doesn't matter). Cheers!
Sidst redigeret af Fafhrd; 24. okt. 2013 kl. 19:44
< >
Viser 1-2 af 2 kommentarer
Per side: 1530 50