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Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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November 8, 2013
Showing 21-30 of 590 entries
32
Source Tools Error Report
Originally posted by ✞ Medic°Strange ✞:
- $model silco "silco.dmx" {
eyeball "RightEye" "bip_head" -1.48725 -4.49933 79.0266 "eyeball_R" 1 0 "NotUsed" 1
eyeball "LeftEye" "bip_head" 1.48725 -4.49933 79.0266 "eyeball_L" 1 0 "NotUsed" 1
flexcontroller "Eyes" range -90 90 "Eyes_UpDown"
flexcontroller "Eyes" range -90 90 "Eyes_RightLeft"
}
$Body "silco" "silco.dmx" -
"silco.dmx" is loaded by $Model, so you should delete the $Body line.

Also, to make the eye sliders less sensitive, replace "-90 90" with "-45 45". 45 degrees is what's usually used for the eye sliders.

Originally posted by ✞ Medic°Strange ✞:
- $MaxEyeDeflection 90 -
Unless you know that you need this line, you can delete it. Most models don't manually set $MaxEyeDeflection.

Originally posted by ✞ Medic°Strange ✞:
-
$SurfaceProp "flesh"
$Contents "solid"
-
$CBox 0 0 0 0 0 0
$BBox -8.749 -18.9 -0.164 5.622 18.576 74.046
-
$CollisionModel "silco.dmx"
{
$mass 100
$inertia 1
$damping 0
$rotdamping 0
$concave
}
You don't need to, but feel free to delete all of these lines. They don't do anything useful for Source Filmmaker.

Originally posted by ✞ Medic°Strange ✞:
I have sent you the code for his eye setup. I thought another model's eye setup would match his eyes, but this happened. Which of these should I fix? - [The eye VMT]
After making the above changes to the QC file, is there still a problem with the eyes? If so, exactly what is the problem?

If the problem is that the iris/pupil texture is too big, then you can change that in the QC file by changing the final number on the Eyeball lines (after "NotUsed").
2
Extra faces when exporting model
9
BST not exporting actions with multiple "Child Of" constraints properly?
5
[PR?] Reducing file sizes by improving animation compression when linear interpolation is used.
3
Exporting to FBX wrong scale
Showing 21-30 of 590 entries