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回報翻譯問題
Well I cant really simply edit the bones and I don't think the bones are the problem.
This is because the armature file that contains the bones came from the DotA 2 test client.
It is the original skeleton for the weapon.
Therefore I think the bones are fine.
I parented my weapon model to a bone of that armature/skeleton.
Then I added an armature modifier for the vertex groups to work.
Therefore, I get this warning that the armature modifier is ignored because of that reason.
Anyway, I just want to know if there is a way to export a mesh that has been parented to a bone of an armature along with working vertex groups (possibly without using that armature modifier) to SMD format. Thanks for the reply btw.
Btw, I can export the model just fine either by unparenting or removing the armature modifier.
However, I need to have both the model parented as well as having the armature modifier together.
The problem is, the exporter doesn't let me and it ignores the armature modifier.
So I was hoping if there was another way around this.
Perhaps using a different modifier or maybe an alternate way of parenting to the bone.
To avoid the conflict.
I don't know how to explain it in detail but that "modifier" is needed.
Or I will have frozen and static model.
Now when I try to export the model, the exporter ignores the modifier because I parented the model to a bone of an armature. The modifier happens to be an "armature" type so I think that this is the reason I'm getting a warning that the "armature modifier"(used for my vertex groups) is ignored.
I just discovered SMD is way better but now I find that the exporter doesnt have support for deform stuff? Yesterday I wanted to test my FBX file that I exported by importing it. Then I found out the the importer is still new and it couldnt import the FBX file.
Is there any way I can fix this export problem? I just want to my weapon together with the vertex groups information in SMD.
Any other options?
If you're desperate to see the weapon moving correctly in Blender you can always parent the weapon's armature to the character bone. :)
I'd like to fix the game importer crash if I can. Could you send me your DMX and/or blend file(s)?
I only have a problem when exporting to SMD format.
This is because I'm exporting a weapon model that is parented to a bone of an armature.
At the same time the weapon model is using an armature modifier for the vertex groups.
I believe this causes a conflict when exporting. Btw, how do I send you the blend file?
Zip your blend file and email it to mminqmuf@sharklasers.com (temporary address, obviously).