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November 8, 2013
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linuxgnuwu Dec 29, 2013 @ 6:32am
studioMDL for Linux? (originally SDK Engine for linux?)
I'm trying to export a model I have in Blender but I'm having some trouble. First of all, I'm running Linux and secondly I have Source SDK Base 2013.

No matter which directory I try for the source engine, I get "Invalid SDK Path" error under "Source Engine QC Complies." I have Garry's Mod and Source SDK Base 2013 Singleplayer but neither one gives me an ok when I select the bin folder. My bet is that Valve doesn't have a linux version of the StudioMDL that comes with Windows but it's just a guess.

Any help would be appreciated.
Last edited by linuxgnuwu; Dec 29, 2013 @ 8:02am
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Showing 1-15 of 16 comments
Zappy Dec 29, 2013 @ 7:00am 
I don't know for the Source SDK Base 2013 SinglePony nor MultiPony, but I for sure know that Garry's Mod does not have a StudioMDL.exe. Could you link to the full path you set for the Source SDK Base 2013 SinglePony as Engine path?
linuxgnuwu Dec 29, 2013 @ 7:33am 
I'm running linux so things might not be the same.
Path:
/home/jwiggins/.local/share/Steam/SteamApps/common/Source SDK Base 2013 Singleplayer/bin

And here's a listing of all the files in that dir... (it's long so I used pastebin)

http://pastebin.com/7snYf5Lg

but from I can gather; the Linux version of the SDK does not come with any program to create MDL files ... or at least I can't seem to find studiomdl anywhere.
Last edited by linuxgnuwu; Dec 29, 2013 @ 7:58am
Zappy Dec 29, 2013 @ 7:55am 
I know Team Fortress 2 has a StudioMDL (at least for Windows), so if you have that installed, try that.
linuxgnuwu Dec 29, 2013 @ 8:03am 
I changed the topic subject to better explain things. Half of my Google searches are all pre 2010 which makes things a bit rough.
Zappy Dec 29, 2013 @ 8:28am 
Originally posted by Vintage Zappy:
I know Team Fortress 2 has a StudioMDL (at least for Windows), so if you have that installed, try that.
linuxgnuwu Dec 29, 2013 @ 8:35am 
Originally posted by Vintage Zappy:
I know Team Fortress 2 has a StudioMDL (at least for Windows), so if you have that installed, try that.

sorry, I forgot to add to that last comment heh, I've searched through every valve game I have (including TF2) and no dice.
Zappy Dec 29, 2013 @ 8:37am 
So, no steamapps/COMMON/Team Fortress 2/bin/studiomdl.exe?
linuxgnuwu Dec 29, 2013 @ 8:51am 
nada
Zappy Dec 29, 2013 @ 8:52am 
Maybe StudioMDL.exes just won't work on Linux. And if there isn't a StudioMDL.exe to compile the models, why would you even begin using the Source Tools?
linuxgnuwu Dec 29, 2013 @ 9:06am 
mainly because a) Garry's Mod was released for Linux and b) I have bleneder and c) I'd like to make a game.
Zappy Dec 29, 2013 @ 9:21am 
But without a StudioMDL.exe to compile, what made you want to use the Blender Source Tools at first? Plus, Blender itself has a game engine and such, I guess.
Artfunkel Dec 29, 2013 @ 10:10am 
If you don't have a file at common\<game>\bin\studiomdl* then you can't build models on Linux.

For Linux development I would recommend Unity.
linuxgnuwu Dec 29, 2013 @ 10:51am 
Originally posted by Vintage Zappy:
But without a StudioMDL.exe to compile, what made you want to use the Blender Source Tools at first? Plus, Blender itself has a game engine and such, I guess.

The reason I picked blender is because most other decent 3d modeling software is windows only.
Zappy Dec 29, 2013 @ 10:57am 
That didn't answer my "why make a Source engine model" question.
linuxgnuwu Dec 29, 2013 @ 11:23am 
With the release of Garry's Mod for Linux, I decided to create a game in Linux using free software. However I'm discovering that under Linux, this isn't such an easy task as I thought it to be. I was wanting to export a several models into Garry's Mod so I could create a quick "proof of concept" that I could share with others to get their input/interest in working. Normally I'd use Unity except even that doesn't have any Linux based development tools; just the ability to export a game to Linux.

From Unity's website:

System requirements

Windows: XP SP2 or later; Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later.
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Date Posted: Dec 29, 2013 @ 6:32am
Posts: 16