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StudioMDL fails to compile, but cant pin point why?
All I can infer from this Blender console feedback is that StudioMDL can't compile due to some error, but I can't find out which error as when I try either running (by double-clicking) the StudioMDL EXE or dropping the QC file right on StudioMDL it pops up its console for fraction of a sec! It's hard to even catch it with a screenshot!

StudioMdl error in the Blender console [sites.google.com]

Here's my QC file:
$modelname "man_model\man.mdl" $cdmaterials "man_model\materials\" $body "Body" "man_ref.smd" $staticprop $surfaceprop flesh $autocenter $sequence "idle" "man.smd" $collisionmodel "man_phys.smd" { // Mass in kilograms $Mass 60 // $concave } /* $keyvalues { "prop_data" { "base" "Flesh.Small" } }
Last edited by Disguised Poison; Jan 4, 2015 @ 6:21pm
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Showing 1-6 of 6 comments
Zappy Jan 4, 2015 @ 10:59pm 
Try replacing "man.smd" in the $Sequence thing with "man_ref.smd" or "anims/man.smd".
Disguised Poison Jan 5, 2015 @ 6:17pm 
Thanks for replying Vintage.
I tried just now but to no avail :( I still get the same error. Here's the new Blender console screenshot[sites.google.com]
And here are my Blender Source Tools settings:[sites.google.com]

It does create an SMD file (man_ref.smd), but HLMV.exe cannot see it, I suppose that confirms that this is not a good SMD file, is that right?
So what should I do next?
Btw the location of my files is in a subfolder called "man_model" inside the "F:\steamapps\common\Left 4 Dead 2\bin" folder.

Thanks,

DPC
Last edited by Disguised Poison; Jan 5, 2015 @ 6:24pm
Zappy Jan 5, 2015 @ 11:16pm 
Exactly why do you think Half-Life Model Viewer should view StudioModel Data?
Disguised Poison Jan 6, 2015 @ 6:02pm 
Errr, nevermind! Just learned it will only show me .mdl files ;)
Someone said I should export the phys smd too so I did. Got another error message though: "No animations found",which brought me to fix this:
$sequence idle "man_ref.smd"
Also moved my files to this path
steamapps\common\Left 4 Dead 2\left4dead2\models\man_model\
but I'm still getting an error :(

Here's the newest Blender console screenshot[sites.google.com]

In the error report says "could not load man_phys.smd", so I thought of sharing the actual blend file[docs.google.com] should anyone want to inspect my man_phys mesh, which is really just a rectangle big enough to cover the man.

Here's a Blender screenshot of the
viewport showing the man and its phys counterpart[sites.google.com]
Last edited by Disguised Poison; Jan 6, 2015 @ 7:47pm
Zappy Jan 7, 2015 @ 12:46am 
Or just don't use unusable physics models for Source FilmMaker...
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All Discussions > Help > Topic Details
Date Posted: Jan 4, 2015 @ 3:12pm
Posts: 6