STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
220
IN-GAME
1,515
ONLINE
Founded
November 8, 2013
All Discussions > Help > Topic Details
hyper Nov 26, 2014 @ 1:20am
Exporting deform bones only
Is there a way to export deform bones only? Basically I made a non-destructive rig using Rigify to use as the control rig, and the exporter is trying to export all 500+ bones.
< >
Showing 1-5 of 5 comments
Artfunkel Nov 26, 2014 @ 4:34am 
That should be happening already. I'll look into it tonight. Is this a DMX export?
Dota-Art Nov 26, 2014 @ 8:27am 
I work with .smd files to export, and "deform bones only" is there when I'm exporting a some animation like a smd file.:)
hyper Nov 26, 2014 @ 9:44am 
Really? Well, it's an SMD export, and I'm using 2.72.
Artfunkel Nov 26, 2014 @ 11:13am 
Are you exporting an animation? All bones are exported in that case, as it's not possible to tell whether a mesh somewhere, potentially in a totally different file, uses them as bone parents.

This shouldn't be a problem in-game as studimdl will automatically cull bones that aren't used in the compiled model.
hyper Nov 26, 2014 @ 12:00pm 
Yeah I'm exporting animation stuffs...the thing is I'm not compiling it for Source, I need to import the animations into Max to export to another format (yeah it's a weird workflow.)

I guess I could try to delete the unnecessary bones on import in 3DS Max, but then again I don't know what bones get exported in the end on Blender's side.

Well thanks for the reply though, I guess I'll try FBX or something like that.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: Nov 26, 2014 @ 1:20am
Posts: 5