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If the object has multiple shapekeys, make sure the ones that are to be used (have flexes) do not have a _ in the shapekey name. A _ in the name of a shapekey indicates it is a corrective shape. These are written to the export but StudioMDL does not recognize these as usable flexes.
while the vertex groups have _ in them the shapekeys dont have any.
Are you exporting SMD or DMX format objects?
Ive been exporting as an .Smd this entire time. After looking at the shapekeys and trying to export again it worked. there was a new warning relating to textures but not an error that prevented exporting. Thank you for your help