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Dr4g0nW4g0n Dec 28, 2020 @ 1:09am
CS:GO V-Model Inspect animations
Hello, I am using V 3.0.3 because the V3.1.0 doesn't work for me
I am trying to get the inspect animations + weapons from CS:GO and I am having some issues
https://gyazo.com/58382f51827a828f9b3748064dd7206e
First I import the models (Knife + Gloves/Arms) then the animation, I am using v models for everything

If anyone knows how to fix this, please help me, Thanks :)
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Showing 1-7 of 7 comments
xdshot Dec 28, 2020 @ 1:19am 
Hands are imported as separate mesh+armature, then bone constrained to knive v_ model
Dr4g0nW4g0n Dec 28, 2020 @ 3:17am 
Originally posted by xdshot:
Hands are imported as separate mesh+armature, then bone constrained to knive v_ model

After importing
v_glove_fullfinger.qc + v_knife_butterfly.qc
I get this:
https://cdn.discordapp.com/attachments/737045750487187586/793073821678698516/unknown.png

Outliner:
https://cdn.discordapp.com/attachments/737045750487187586/793074629245796362/unknown.png

What am I supposed to do with these? I tried importing the animations to both the arms and the knife before and it kind of worked except the animations didn't line up correctly:
https://gyazo.com/6d92108a623603e620be0f75b0910b6c
xdshot Dec 28, 2020 @ 3:35am 
Do not import qcs. Import meshes and animations separately.
Dr4g0nW4g0n Dec 29, 2020 @ 1:11am 
Originally posted by xdshot:
Do not import qcs. Import meshes and animations separately.
I did as you said, this is what I got:
https://gyazo.com/3b098e521b9c768c71aa526588107dae
Dr4g0nW4g0n Dec 29, 2020 @ 1:13am 
Originally posted by Dr4g0nW4g0n:
Originally posted by xdshot:
Do not import qcs. Import meshes and animations separately.
I did as you said, this is what I got:
https://gyazo.com/3b098e521b9c768c71aa526588107dae

I rotated the knife 90º and the knife looks good now
https://gyazo.com/634ea83356e32a3be5b7ca8ec81b619c
nolew Jul 23, 2023 @ 6:33am 
Originally posted by Dr4g0nW4g0n:
Originally posted by Dr4g0nW4g0n:
I did as you said, this is what I got:
https://gyazo.com/3b098e521b9c768c71aa526588107dae

I rotated the knife 90º and the knife looks good now
https://gyazo.com/634ea83356e32a3be5b7ca8ec81b619c
Did you ever figure out how to fix the knife offset in the animation? just ran into that issue
Dr4g0nW4g0n Jul 27, 2023 @ 4:42pm 
Originally posted by nolew:
Originally posted by Dr4g0nW4g0n:

I rotated the knife 90º and the knife looks good now
https://gyazo.com/634ea83356e32a3be5b7ca8ec81b619c
Did you ever figure out how to fix the knife offset in the animation? just ran into that issue

I just got sent this ( https://github.com/adenexvfx/io_scene_CSGO/tree/V-master ) which solved it for me
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