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Salza Nov 4, 2018 @ 1:37pm
Multiple UV Channels exporting
I have a model from SWBF2 which uses one uv maps for the diffuse map and another one for the normal map, since source doesnt support multiple uv maps im asking if someone knows a way around that
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Showing 1-3 of 3 comments
Pte Jack Nov 4, 2018 @ 1:49pm 
This is the only way I know of combining multiple UV maps into a single map...

https://www.youtube.com/watch?v=pa8ubV8YVqg
Momo Nov 4, 2018 @ 8:42pm 
You can rebake one of the textures to the UV map the other one uses, so in the end both will use a single UV channel.

As far as I know none of the model formats Source uses at all support multiple UV channels, so I'm afraid there's no proper way around this.
Last edited by Momo; Nov 4, 2018 @ 8:42pm
Salza Nov 5, 2018 @ 12:22pm 
Originally posted by Pte Jack:
This is the only way I know of combining multiple UV maps into a single map...

https://www.youtube.com/watch?v=pa8ubV8YVqg
Thanks

Originally posted by Momo:
You can rebake one of the textures to the UV map the other one uses, so in the end both will use a single UV channel.

As far as I know none of the model formats Source uses at all support multiple UV channels, so I'm afraid there's no proper way around this.

yeah now that you say it, why didnt i think of this
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Date Posted: Nov 4, 2018 @ 1:37pm
Posts: 3