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Blender Default is 24FPS (unless you change it), $sequence "yada" "Yada.smd" FPS <Rate> (should be the same), SFM's default frame rate is also 24 FPS (unless you change it when you create a session).
Yes. 60 in Blender, 60 in the QC, 60 in SFM
Sheesh, didn't even get a chance to finish!! LOL Sorry don't know then!
https://drive.google.com/file/d/1CpuJdA0oLClC-mGGCdNC72eG9PsSsC-z/view?usp=sharing
https://www.youtube.com/watch?v=zU9eMf5kKtg
This is pretty much what I did, with the exception of the fact that BleST wouldn't export the animation just from baking. I had to export the baked animation as an MDD and then reapply it to the mesh using the Mesh Cache modifier to get BleST to actually export it.
Seems odd that the render engine would change underlying functionality like that but stranger things have happened I suppose. I'll give it a shot next time I'm poking this.
As I expected switching to cycles did nothing.
I did manage to fix the issue with BleST not exporting baked animation, it seems when I tried previously it wasn't exporting properly because the default starting frame is 0, and apparently if one of the frames you have set isn't within range of the actual frames of the project BleST gets confused.
This doesn't bring me any closer to figuring out why the animation refuses to play properly in SFM though.
https://mega nz/file/fQhDyAoS#EAehi7FBFAqTCMOXiZ7gLzU2EO3wIb1xKV2AEyn0PM4
Created all frames, edited controller, specified bone for flex driving
Though I must say, there's something with SFM as I have similar oddity when importing sequence...