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Anyway, I have always been told by old school TF2 modellers that models using SMD source files can only use 1 VTA and were quite surprized when I showed them I could have multple objects with flexes in one model using DMX source files.
(Most modern My Little Pony: Friendship is Magic pony models actually use one VTA file per flex, although with "stereo" flexes having both the left and right flexes being in the same VTA file... but still, one VTA file per wanted flex.)
Now, I do have a question in this regarding your use of Multi-VTAs, how do you create multi-VTA files for the object you are giving the individual flexes to? Manually edit the VTA file created on SMD export? Or Build a flex, export, delete the shapekey and rebuild the next, re-export, repeat process? It seems like it is a redundant process to have multi-VTAs in one object. All flexes built into 1 VTA is more efficient (IMO, but this is an interesting concept when it comes to editing flexes and bringing them back into Blender).
The way that I think that one should do that is "preferably not".
For the Blender Source Tools plugin, probably. All I know is that the author of those multiple VTA flex files that I spoke of does not use Blender/the Blender Source Tools plugin, so it may have been easier to do this in their program of choice than it is in Blender with the Blender Source Tools plugin.
That's actually objectively more efficient. As I said, a single VTA file with many flexes is much faster to compile than the same flexes when split into multiple VTA files.
I have never seen a MLP decompile that creates "actual" VTAs for single flexes. As I stated earlier, Crowbar is currently (ver 0.56) creating VTA files for each bodygroup it decompiles. The one that actually contains the flexes to the bodygroup that has flexes will be bigger than the others. I have chatted ith Zeq about this. Maybe the future versions will only create VTAs for bodygoups that actually have flexes (especially now that DMXs allow for multiple objects to have shapekeys).
Anyway, we're straying from the jest of the topic here.
OP, not sure if the FR is still open, but if you really want to get this model in to SFM, either accept mine or send me one when you are ready. I really need a clear understanding of what model this is and what it is that you're trying to do with it that it needs to be decompiled and recompiled, before I can help you further. That is best done in a one on one chat.