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Keep in mind that a stereo flex uses two flex controllers. One called "right_[controller]" and one called "left_[controller]". So if you have 66 shape keys for a model that are all set up to be stereo flexes, that adds up to 132 flex controllers, which is more than the 128 that StudioMDL.exe says is the maximum allowed amount.
Though I've generated a new Controller Source text file where I haven't marked any flexes as Stereo yet... Is there some way to purge the controller text files and start fresh? Maybe it's somehow reading from a previous version where there's too many flexes?
https://www.dropbox.com/s/js9hfysvdqe19t4/PaoPao_SFM-Imported10.blend?dl=0
Have the QC as well:
$model "Body" "Pao Pao.dmx"
Remove it
Leave only one $model. AFAIK only one allowed.
Group various objects, including eyeballs. Source Exporter will export them united as one dmx.
It's generally not a good idea to have a model that loads the same DMX or SMD file as visible 3D mesh more than once in a QC file (your issue here is one of the reasons for that).
Two birds with one stone: I never thought about or looked too carefully at the QC code generated for the eye controllers, so I didn't realise it loaded the model again. I also was under the impression that the eyes had to be exported separately.
So in conclusion: everything works, yay! Though the eyes look properly fucked up, but there were some threads for that I'll look through to fix.
Thanks mates!