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https://imgur.com/AtjvDgF
Bone axis in source in idle sequence:
https://imgur.com/vAYArgT
Bone axis in blender:
https://imgur.com/gvdKY5u
I'm not sure what to make of these, the bone axis seems to be the same but the propeller mesh is clearly not rotating about the centre part.
blender file:
https://www.dropbox.com/s/vjjohtxp7s1cgne/fly_boy.blend?dl=0
compiled source file: https://www.dropbox.com/sh/h9a3l4avhuquo95/AABBO5hOvZd127yrprTpD4hXa?dl=0
However... You have "$scale 360" in your QC file. It's much better to do the scaling within a 3D model editor instead (so you scale it up to 360x scale in Blender and remove the $Scale line from the QC file). While I haven't tested doing so, I assume that doing that will make the model end up as you want it to, even if you do SMD exports.
Once I brought everything within normal tolerances the problem went away.