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Report a translation problem
For example the first row with numbers in the "triangles" section in the original SMD starts with:
8 0.089100 -20.022499 ...
but in my new exported SMD it starts with:
0 0.089139 -7.609620 50.841610 ...
The first number is always "0" in my newly exported SMD, while it varies in the original SMD. I think the first number links the bone to the triangle. How can I get the bones to be linked to the correct triangles?
Ok, this time I did a simpler test by rotating only one bone, applying the modifier, applying the pose, and re-adding the modifier. Now I see the model is not rotated, but is pinched around the bone that was supposed to be rotated. I'm wondering if what I'm doing is the correct way to rotate bones in a model.
Is my assumption that an STL export should look the same as an SMD export correct? If so I'll file a bug report.
Thanks for your help guys.