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Shape Key issues, vertices from .vta not importing [SOLVED]
Hello. I am trying to import a model so I can make animations in blender, I am having a strange problem with the shape keys/flexes of the character. upon choosing the shape keys in object mode, the shape key shows the flex at 1.00. the shape key value slider, however, shows it at 0.00 and is greyed out.

upon checking the console, it seems that none of the vertices in the .vta file were actually importing to the model. I do not understand why this is happening as I have little experience with the Source Tools. my decompiled files have an .smd, a .vta, and a .qc. I have tried importing with both multiple files and single files, nothing changes.

another thing I've found strange about this model, is that there's a SNAFU with the naming conventions, the fingers of the left hand had them listed as "ValveBiped.Bip01_l_FingerX", instead of "ValveBiped.Bip01_L_FingerX" being lower case instead of upper. would this contribute to the problem I have? If these do contribute to the problem, would I need to fix them before I import?

thank you for your time.
Last edited by Dr. Shenanigans; Jul 15, 2017 @ 4:41pm
Originally posted by Dr. Shenanigans:
well, my problem is solved!

despite these errors, all I wanted was to preserve the imported model's shape keys. it turns out, everything was fine, and "Always show the current shape for this object" was turned on during the import.

turning it off did what I wanted, and that was to make the shape keys workable.
it always ends up being stupid and simple for me, thanks for putting up with it!
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Showing 1-5 of 5 comments
Artfunkel Jul 15, 2017 @ 8:27am 
It's impossible to say without having the files you're importing. VTA is a bit of a crap format which relies on positions matching the original SMD though, so it's quite possible that it's broken.
A moderator of this forum has indicated that this post answers the original topic.
Dr. Shenanigans Jul 15, 2017 @ 4:40pm 
well, my problem is solved!

despite these errors, all I wanted was to preserve the imported model's shape keys. it turns out, everything was fine, and "Always show the current shape for this object" was turned on during the import.

turning it off did what I wanted, and that was to make the shape keys workable.
it always ends up being stupid and simple for me, thanks for putting up with it!
PlayerRager260 Aug 7, 2018 @ 12:22am 
Originally posted by Dr. Shenanigans:
well, my problem is solved!

despite these errors, all I wanted was to preserve the imported model's shape keys. it turns out, everything was fine, and "Always show the current shape for this object" was turned on during the import.

turning it off did what I wanted, and that was to make the shape keys workable.
it always ends up being stupid and simple for me, thanks for putting up with it!

Hey! I know this is old, but where can I find this "Always show the current shape for this object" option? I have this exact same issue and it's driving me insane!
Artfunkel Aug 7, 2018 @ 6:02am 
Mesh Properties > Shape Keys > the pin icon.
Dragonkris30 Nov 11, 2019 @ 5:53am 
Originally posted by Artfunkel:
Mesh Properties > Shape Keys > the pin icon.

For Blender 2.8 this doesn't fix my imported model shape key problem, everything is imported fine it's just a few vertices like around 13 of them that stays in the same basis key shape for each shape key any idea of how I could fix this instead of going through each shape key to fix those few vertices?
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Date Posted: Jul 14, 2017 @ 8:31pm
Posts: 5