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All Discussions > Help > Topic Details
Armature appears bigger than the model[EXPORT] [FIXED]
When i export my model the armature appears bigger than it was in blender(even bigger than the mesh) so it causes some absurd problems when animated,how can i fix this? i searched a answer for this on everywhere but couldnt get help

http://i.imgur.com/vWtjsGL.png

EDIT:This was fixed

Originally posted by Zappy:
Go to Object Mode, press Alt+H to unhide any potential hidden objects, press A once or twice to select all objects, then hit Ctrl+A and choose "Apply" > "Rotation & Scale".

You may want to save the Blender session before doing this, and then reload it after exporting the SMDs/DMXes, in case it'll mess stuff up in Blender.
Last edited by juno overwatc; Apr 12, 2017 @ 9:53am
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Showing 1-3 of 3 comments
Zappy Apr 12, 2017 @ 9:11am 
Go to Object Mode, press Alt+H to unhide any potential hidden objects, press A once or twice to select all objects, then hit Ctrl+A and choose "Apply" > "Rotation & Scale".

You may want to save the Blender session before doing this, and then reload it after exporting the SMDs/DMXes, in case it'll mess stuff up in Blender.
Last edited by Zappy; Apr 12, 2017 @ 9:12am
juno overwatc Apr 12, 2017 @ 9:48am 
Originally posted by Zappy:
Go to Object Mode, press Alt+H to unhide any potential hidden objects, press A once or twice to select all objects, then hit Ctrl+A and choose "Apply" > "Rotation & Scale".

You may want to save the Blender session before doing this, and then reload it after exporting the SMDs/DMXes, in case it'll mess stuff up in Blender.

Alright
juno overwatc Apr 12, 2017 @ 9:52am 
Originally posted by Zappy:
Go to Object Mode, press Alt+H to unhide any potential hidden objects, press A once or twice to select all objects, then hit Ctrl+A and choose "Apply" > "Rotation & Scale".

You may want to save the Blender session before doing this, and then reload it after exporting the SMDs/DMXes, in case it'll mess stuff up in Blender.

Thanks a bunch man!! This issue was bugging me for so long!
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Date Posted: Apr 12, 2017 @ 8:33am
Posts: 3