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If you just export it as is and put it in Gmod, Source won't be able to read it at all. Hence you still need a compiler.
You need to import a valve skeleton and rig the MMD model to it. Unfortunately, I don't know any tutorials on the subject other than 3DS Max, but the basic process should still be the same.
You're going to need vtfedit to convert all your textures to vtf files.
Thank you so much for the information!! It'll help me out a lot!
Again, thank you!!